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MC-89263

Blocks will not visually update unless looking downwards

This seems to be happening in my world file but I cannot not reproduce it in a new world. I have tried to pinpoint what is causing it but the only thing that seems to fix the bug, is looking down.


Watch video to see what I mean:
https://youtu.be/Jg1dWh1XkRk


I have included the world file I used in the video to reproduce the bug.
Teleport to X:240 Y:52 Z:307 and stand on bookshelf to view bug occur as in video.

/tp @p 240 52 307




Further testing proved the blocks are updating but not visually, as I can pick-block when the ice is supposed to turn in to redstone block, and I will get a redstone block, but Minecraft will show ice.

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[Mod] Neko

Cannot reproduce in given world. May just be block lag on your computer? After boosting my render distance it seems to be a lot more common. Can confirm.

qmagnet

I don't think so because the bug doesn't occur on my PC in 15w38b.

[Mod] Neko
qmagnet

Hmmmm, I don't know. If you watch my video, it's not that it's lagging, it's not updating at all. But it could be related.

Also, there's no issue when I look downwards.

kumasasa

Can confirm from certain angles.
When loading the world for the first time, the screen stays blank except the redstone particles.

migrated

This is very noticable with a large render distance. I had a piston running on a clock, which often didn't update at all for a few seconds.

(Warning: pure speculation below)
I think it's got something to do with Dinnerbone moving local chunk rendering to a seperate thread along with all the other chunks, which is likely to not be noticable when only a few chunks have to be rendered (i.e. when looking down), as the chunk-render thread would finish its work before the frame is rendered. however, if the workload increases, the thread might not be able to finish its work in time.

qmagnet

@cj, did you have this bug in your own world, or just the one I posted?

migrated

I did have it in my own world. I had a simple setup with a 2 hopper clock (see https://youtu.be/bYwzd62cLSw?t=1m5s), and the pistons and redstone didn't visually update. The piston sounds did play regularly, as expected and according to the clock's speed, so it really only effects rendering.

The render distance was set to 32 when this occurred, and as a workaround I turned the render distance down to 16 chunks, which seemed to fix it for me, as well as looking down.

migrated

Does your issue still occur in 15w39c?

[Mod] Neko

Notes from the snapshot blog post

Update: We’ve released 15w39c. Redstone contraptions should visually update much faster again, and performance should be better on older computers.

[Mod] Neko

Still occurring with given world file in 39c.

migrated

Confirmed for 15w39c. It seems to only happen when a Redstone contraption is running.

kumasasa

Can no longer confirm in 15w40b.

qmagnet

Yes this appears to be fixed in 15w40b

migrated

I'm experiencing this on 15w40b. This is most noticeable when using doors.

kumasasa

@@unknown: This is MC-89262

qmagnet

(Unassigned)

Confirmed

Minecraft 15w39b, Minecraft 15w39c

Minecraft 15w40b

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