mojira.dev

Clint S

Assigned

No issues.

Reported

MC-77249 Wither boss rib cage model Duplicate

Comments

SUGGESTION

While I've grown quite used to having Static banners, I will admit that one thing still bothers me quite a bit with their placement: they stand/hang they unnaturally slant away from either their post or the block they are attached to.
Example:

[media]

However... I do realize there is a logical purpose for that, as it allows them to overlap each other when "stacked" (placed) one on top of the other, preventing any clipping. That is nice and would be ideal to keep.

So what I propose is to accommodate the no doubt vast number of servers who run a map that is old enough to cause static-banners, by making a small conditional-change to banners:

  • For banners that are by themselves they will hang at exactly 90deg, be it to their post (free standing) or block (hanging).

  • For multiple banners stacked or hung, they will appear as they currently do, with the ~5deg slant.

    • Triggering Conditions for these changes would be any banner of the same state (standing or hanging) 1 block above or below on the same Y-axis.
      [ Any that are placed in back, in front, to the side, next to, or even directly-onto another banner, would thus hang @ 90deg unless matching the trigger condition. ]

My two cents:

I bought an existing server from the owner, as I was a long time player./staff member and yea... Point being I'm not 100% sure when the actual world was created but I believe sometime in Sept of 2013 (1.5.2-ish?). It is an SMP CraftBukkit server, always has been. Never wanting to sign the EULA by going to CB 1.7.10, I kept it on 1.7.9 CraftBukkit (lol, I know), and then finally jumped straight to 1.8.1 CraftBukkit (not the protocol hack)..

No issues were or have been noticed until a few weeks ago while I had loaded up a Texture Pack Display world through MultiVerse plugin and noticed "Hey, banners sway, I didn't know they did that!"; however, if I went to ANY other world (all having been created under different versions), the banners had NO movement.

I also have a world that is in SSP, created sometime in 1.3 and as far as I'm aware never saw 1.7.10 but am quite certain it saw 14w30c. I just now went there and placed some banners... they DO move; however, it is VERY choppy (despite 80FPS). Being MC I figured that was just how it was intended to sway, as it is the same choppy animation present on the Texture Pack map.

I decided to see what happens in a world that has never touched 1.7.9/10 or newer snapshots, being last accessed in Jan 14 of 2014. Loaded, grabbed a banner, placed it... perfectly fluid banner movement! (caught me off guard, I spend so much time with my server I never have played with 1.8 in Single player to experience this)
Again, this map would've been created with whatever version was out at that date, never passing through any version other than 1.8.1 right now. Also, just for the record, framerate is only at 109FPS, but even limiting it to 65 it's fluidity is kept.

I do use OptiFine, but that appears to have nothing to do with what is being exhibited.

If this does get sorted, given I've dealt with "static" banners for so long, I'm not sure some of the designs I've made with them would look as good if suddenly banners were swaying again. As such I can only suggest something like a higher meta which is only obtainable in commands which creates a static banner.

Hope this helps....

Yep, still present. Can't see it as well, which is probably why it was overlooked.
Default's screenie uploaded.