players in creative mode should not be able to die unless killed by /kill.
Please actually fix before closing it
On Sun, Nov 16, 2014 at 1:49 AM, [Mod] Kumasasa (JIRA) <[email protected]>
wrote:
> [Mod] Kumasasa
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=kumasasa> resolved
> an issue as Duplicate
>
> Amplifiers beyond 4 are not supported.
> Minecraft <https://bugs.mojang.com/browse/MC> / [image: Bug]
> <https://bugs.mojang.com/browse/MC-74368> MC-74368
> <https://bugs.mojang.com/browse/MC-74368> High Amplified Healing
> Potions can kill Players in Creative
> <https://bugs.mojang.com/browse/MC-74368> Change By: [Mod] Kumasasa
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=kumasasa>
> Resolution: Duplicate Status: Open Resolved [image: Add
> Comment] <https://bugs.mojang.com/browse/MC-74368#add-comment> Add
> Comment <https://bugs.mojang.com/browse/MC-74368#add-comment>
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Confirmed for 16w21b
confirmed for 16w21b
crash logs attached
Update: Any mob crashes the game when a fishing hook is thrown at them while this specific clock is running
I delcare this issue not resolved. Since the symbol CAN still be inserted into command blocks, the functionality should still be in the game. If you truly wish to resolve this issue, I highly suggest making it work again, or removing the ability and functionality of the symbol
Can confirm for 1.8.3
oops, how do i delete a ticket. I goofed. I was missing a single letter. I'm sorry for this mistake
Can confirm as well in my tests
Confirmed for 1.8
After a bit more experimenting, I found this most commonly happens when the repeater is locked by a "subtraction mode" comparator
Can confirm for 1.8 pre-release
You guys aren't understanding!! I know that a witherskull will appear for a short time when summoned.... but this bug causes the witherskull to randomly appear while it's floating. It could be 1 second, 4 seconds, 10 second intervals between flashing. It's not just when summoned, it happens while it's just floating there
this has been in the game for a while. This is a type of advanced BUD switch. The regular pistons you have on the bottom have a block of air above them, then a redstone block. The redstone block is actually preparing the bottom piston for a BUD. When you place the redwire or torch even one block away from the piston (like air block in between), it activated the BUD switch. This type is not very commonly seen, but can happen in certain situations
I can confirm the exact same thing. It's extremely annoying.
https://imgflip.com/gif/9sj0x
nvm, I have resolved this. I have a mass amount of entities and when I press tab, the game creates a list of all the entity ids in the chat, which lags the game for a few minutes.
I have figured out the problem. In this map, it spawns huts and buildings with torches inside. It then randomly deletes some of the buildings, but for some reason, the lighting from the torch stays. Please fix
update The skeleton actually never fires when freshly summoned or naturally spawned in.
can confirm problem still for 14w21b
confirmed without resourcepack
On Fri, Nov 21, 2014 at 6:18 PM, Lucas Ignacio Morrison Osorio (JIRA) <
[email protected]> wrote:
> Lucas Ignacio Morrison Osorio
> <https://bugs.mojang.com/secure/ViewProfile.jspa?name=ToonLucas22>
> commented on an issue Re: Lightning Render Issue
> <https://bugs.mojang.com/browse/MC-74545>
>
> May be an issue with your resource pack. Please change it to the default
> resource pack and check the issue there.
> [image: Add Comment]
> <https://bugs.mojang.com/browse/MC-74545#add-comment> Add Comment
> <https://bugs.mojang.com/browse/MC-74545#add-comment>
> Minecraft <https://bugs.mojang.com/browse/MC> / [image: Bug]
> <https://bugs.mojang.com/browse/MC-74545> MC-74545
> <https://bugs.mojang.com/browse/MC-74545> Lightning Render Issue
> <https://bugs.mojang.com/browse/MC-74545>
> Slimeblocks do not render behind Lightning
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