Arrows fired into a repeater that is pulsing will repeat the "arrow hitting a block noise" at each pulse of the repeater
To Reproduce:
1.Create pulser like one shown below
2.fire arrow(s) into repeater
:info: Also affects the:
piston(sticky)
redstone lamp
trapdoor(all)
furnace
redstone ore
sponge
end portal
anvil
cake
dispenser
dropper
snow layer
stone / cobblestone / stone brick / mossy stone brick / cracked stone brick / chiseled stone brick ---> monster egg(silverfish)
grass block ---> farmland / grass block ---> grass path / coarse dirt ---> dirt / dirt ---> farmland
Linked issues
is duplicated by 32
relates to 2
Attachments
Comments 34
The on-state repeater is technically a different block. The game probably assumes that a new block is instantaneously being placed there.
.. but command block and jukebox don't get a new block ID when changing state, so that issue could be generalized to "arrow sound plays on block update"
Confirmed. Because they get updates, they also don't appear to de-spawn (though i didn't test for too long, but other arrows around the area DID de-spawn)