mojira.dev

Connor Sargent

Assigned

No issues.

Reported

MCPE-111144 Local World Stuck on "Generating World" Duplicate

Comments

Indeed I haven’t been able to play since mid October with 1.16.100. Unfortunately I tired that trick with changing my render distance anything above 8 chunks it won’t load. As the developers all but don’t care about this issue guess I will just have to buy the latest iPad to be able to play the game again!!! ☹️😐😩

I found something very strange, my mum recently purchased the new iPad Air 4th generation. (Without home button) I though I would try out the wold of which is 120mb with a render distance of 36 chunks and it loaded instantly on there, but the same world and same settings on my 3 year old iPad Pro and nothing! Still stuck on the loading screen for at least 30 minutes. Seems to be effecting selected devices, still massively inconvenient and very annoying that the developers have seemed to abandoned this issue!!!

So it definitely appears to be render distance related by deduction. Any only loading on very low render distances. Does anyone have the latest iPads either Pro or Air? Will be interesting to see if this effecting the latest top end devices? Would be nice if the developers could start activity looking into resolving this issue now that we have an idea what may be causing this. 

indeed it does appear to be far more widespread, I have tested it on my friends devices and theirs too have same issue, I found the same issues with the worlds not loading when having a render distance above 8 chunks, on the below devices.

  1. iPad Air 2

  2. iPad Air

  3. iPad 7th generation

  4. iPad Pro 12.9 inch (1st generation)

The funny thing is the iPad Pro, took 35 minutes to open the world! Whilst the iPad 7th generation opened it 13 minutes, same world and same render distance settings. 

Indeed, so the issues are persistent on newer devices to, it really does need to be address as soon as possible as the game is virtually unplayable on an 8 chunk render distance. Any change above 8 chunks and the world will not load at all, and just sits on the generating station world. Occasionally it does eventually load after about 30 minutes of sitting on the “generating world” screen. Obviously an 8 chunk render distance is no good for map creators like myself!!

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Is there any update on the progress of this issue? It’s been THREE months since the game worked and still nothing!! This is still a major issue, Has anyone found any other work arounds? I managed to get the game to load when reducing the render distance to the lowest setting of 8 chunks (which is laughable) considering it was been 40 chunks pre 1.16.100. Also what devices is everyone encountering the issues with using? Mine is the iPad Pro 12.9 inch, 1st generation. Will be interesting to see, and if the developers can start actively looking into this as the game is unplayable!!!

Hi there 

Please see link below for world investigation, I too have found the game appears to be somewhat running in the background behind the “generating world” screen as it sometimes shows up as a multiplayer world on iPhone, but it doesn’t always let you join the world. Would greatly appreciate this issue being resolved as soon as possible as I have spent many hours developing this map.

https://wetransfer.com/downloads/18ba5b33b8cd628db60fbd721142cc3420210113153213/ebafa46fd5aaf96ab29500ca673cd32520210113153317/cf49fe

 

Same here 

The world could only be opened when the distance was 8 Chucks (The lowest setting), down from 40 as it always was,

Creating a new world did not work either unless the distance was on the lowest setting on iPad Pro the loading bar disappears about three quarters of the way along and then it doesn’t move past the generating world screen.

All of the same worlds with the highest render distance open fine on iPhone and load as normal it’s just on iPad that this issues seem to be accounting.

Creating a new world, before attempting to open an existing one did not work for me.

Steps I followed 

  1. Quit Minecraft, 

  2. Re-opened the game, tried to load existing world

  3. got stuck on ‘generating world’ and loading bar disappeared

  4. quit the game and navigated to the render distance settings, set it to the lowest value (8) chunks 

  5. pushed play and the world loaded

  6. After loading increased render distance to half and save and quit the world 

  7. reloaded the world again and it would not open with it once again getting stuck on ‘generating world’

i have noticed that the same world is absolutely fine on my iPhone XS Max with full render distance and has no issue loading but with the same render distance settings on iPad it does not 

I’m happy to upload the world for investigation 

how shall I send/ share the link it is about 110mb?

Hi there I have managed to get into the world after leaving it on the “Generating world” screen for about 30 minutes. Changing the coordinates did not resolve this issue. I have noticed that the same world. With the same settings works fine on iPhone on iOS but NOT on iPad iOS. So this issue definitely is centred around the iPad and iPadOS and not the iPhone and iOS. 

Thank you David! Same here I have tried all the same as you on my iPad Pro with iOS 14.3! I too found that the render distance does seem to enable the game to load. It appears that it is there in the background as it shows up on my iPhone. Where the game loads fine with no issues. As well as local worlds. Seems it could be a iPad Os issue, very annoying as the game works best with a bigger render distance. Let’s hope this is patched soon. As soon as I updated the game to 1.16.100 the issue was present for me and has been here in every version up to and still on 1.16.201.

This bug is still present in 1.16.201, Very Frustrating, this issue should be high on the agenda as it means the game cannot be played at all. 

This Bug first appeared in 1.16.100 and I haven’t been able to load any worlds since. The old occasion one will load but then when closed and opened again it won’t then load and gets stuck on “Generating World” would be great if there was a way to revert to 1.16.50 where the issue isn’t present which can be done if you have the app .IPA file saved from a previous backup.