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MCPE-106349

[iPad] Stuck on "Generating World" (all locally saved worlds)

Workaround

Lower render distance to its minimum value, open a world, then set render distance back to where you want it.

You may also try this (from comment):

I have found a fix for this issue and it seems to currently be working. What I have done is found out accidentally is that when you load a world and wait until after the bar disappears, press the home button once(on ios) and the just open the app again. What you should see now is the game loading like it is when you first open it and then it should bring you straight into your world. You can try this to see if it works but I have tested it many times with different scenarios to see if it kept working and it did.

When I load Minecraft and click play and click on one of my worlds it loads the green line but when the green line ges to the end it won’t load in the world it would just stay on the writing gets stuck on the screen where the writing screen  and it’s all my worlds 

Linked issues

BDS-11127 Worlds are unjoinable Resolved BDS-11143 World not loading Resolved BDS-11280 MCPE Worlds get stuck on “Generating World” Resolved BDS-11606 I am unable to generate worlds Resolved BDS-11977 Stuck on generating world when creating new worlds Resolved

Attachments

Comments 55

Maybe your world got corrupted but I'm not entirely sure.

It’s all my worlds now 

I also have this problem when I create a world and on my server that I host😔 I'm on Android

Does this occur with and without Experimental Features enabled?

More information about affected devices might be helpful.

Yeah it does

45 more comments

You can however, turn on custom biomes and it will load. I’m guess Because Caves and Cliffs is normally a part of these versions now.

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Which specs would you like? (Mentioned most above); minecraft version 1.17.32, iOS 15.0.1, ipad pro gen 4 (2020)

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, with around 145 gb available total. Will load and run world saves with custom biomes turned on, but app refuses to load ANY saves that have the caves and cliffs add on enabled (so basically when you play, you miss out on the newer cave generations, depth, etc).

Ok retested on newest update (1.17.34). Couldn’t create a world w/ custom biomes and cave and cliffs (screen never loaded past generating world). It will create worlds AND load saves if with just cave and cliffs OR just custom biomes. If you add both, it’ll either not create a world at all and get stuck on loading screen, or it will get stuck with loading a save (that has both turned on). Individually, doesn’t appear to be an issue.

I found if the world still refuses to load, creating a copy of that world and loading the copy appears to work (for now).

I may sound like a nerd here but I think this is most likely how the world renders the textures of blocks, probably rendering all the textures including the sides that are touching other solid textured blocks, and then removes those textures. and i believe the Bedrock team is working on it, as i have seen it becoming faster at loading since when the bug was found

Kyle Edwards

(Unassigned)

455214

Community Consensus

iOS

14.2

1.17.11 Hotfix, 1.17.10, 1.16.220, 1.16.220.50 Beta, 1.16.100, ..., 1.17.30, 1.17.32, 1.17.34, 1.17.41 Hotfix, 1.20.41 Hotfix

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