Here's an example world affected by this problem: https://drive.google.com/file/d/1bXnMAFmXI74eYFcT2WWurFwDbVk2t1Cx/view?usp=sharing
Compressed ~90MB
Uncompressed >600MB
Uses ~20GB memory
Very long load and unload/save
And very laggy
However, couple things to note:
The log file at db\lost\025701.log accounts for essentially all of the uncompressed file size.
Only one of the .ldb files (db\025713.ldb) has a substantive discrepancy between compressed and uncompressed size...
So on a wild guess (and many other tests), I simply deleted both of those files, re-imported to Minecraft, and the world runs perfectly both locally and on Realms on both PC and Switch: no lag, no long load time, no memory spike, and all of the data is there so far as I can tell... (though presumably that filed contained some kind of relevant world data?)
I am still testing with multiple reloads of the world, and presumably if this issue happened once, it could certainly happen again... but the above still seemed useful diagnostically and as a short term fix.
Similar. Bedrock, Win10. My survival world (a Realm) that's only ~80MB is taking up dozens of _Giga_bytes in memory and takes forever to both load AND save on exit.
When I'm in the world there is significant lag; every couple of minutes, I have to wait 10-20 seconds for the last several actions to take effect.
This is true on Realms AND locally. I have gone through the Realms backup history, downloading the worlds and playing locally, and it is appears to be the1.17.32 update. Every world through 1.17.31 is fine; the moment it goes to 1.17.32, they start having problems.
Notably, the memory leak/spike seems to get worse over time... the more times I load the world, the bigger the memory spike and the longer it takes to load.
Also, one of these backups that I downloaded has now ballooned to a file size (as displayed in the game menu) of 682.0MB, though not all of the files have had that effect. And worth noting that a couple of other local worlds that are <10MB, do not appear to have this problem. So far, it's just the 1.17.32 worlds I've downloaded from the Realm.
@Mega_Spud
I have same problem as @Isaiah7300. Specifically, any numerals typed in a page have a high chance of causing the entire page to be deleted on a subsequent opening of the book. Or, sometimes, the numbers are just turned to '#'s. Makes book/quill unusable.
Seems to have something to do with particular sequences of digits (e.g. it's almost always triggered by 3 digits, space/comma, 2 digits, space/comma, 2 digits, such as you may have in coordinates, but never triggered if you have all as 2 digits...). Though it's been hard to pin down the exact necessary/sufficient conditions...
Here's a video:
[media]Bedrock 1.17.0 Realms server. Also happened in 1.16.
Does not appear to happen in a local creative world.
Thanks in advance for any help.
-Chris
Just an update: the PC workaround I posted above is still working. We've played many times on that Realm/world without issue (on both PC and Switch) since I implemented that fix. (Though never did figure out what the heck 025713.ldb corresponded to...)
I'd be curious if other PC users have attempted something similar (harder for console users); all you need is an archive viewer/editor. If you have tried it, did you also notice the log file was massive? Were you able to identify any unusual .ldb files?
Just fyi, I also disabled a custom texture pack (https://bedrocktweaks.net/resource-packs/), but I'm doubtful that played a role...
(And here are specs, which I hadn't posted before...)
Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
Memory 32.0 GB, Speed: 2133 MHz Slots used: 4 of 4 Form factor: DIMM Hardware reserved: 40.1 MB
Samsung SSD 970 EVO 500GB, Capacity: 466 GB Formatted: 466 GB System disk: Yes Page file: Yes Type: SSD
Radeon RX 570 Series, Driver version: 26.20.13002.133 Driver date: 8/27/2019 DirectX version: 12 (FL 12.0)
Windows 10 Education Version 21H1, OS build 19043.1288, Experience Windows Feature Experience Pack 120.2212.3920.0