I also don't see the valid reasoning behind this. I would use it in world generation only anyways. It's an easy way to check against air, that is not part of the surface. Now that its gone, I have to apply various new checks in its place, which unnecessarily bloats code.
I also don't see the valid reasoning behind this. I would use it in world generation only anyways. It's an easy way to check against air, that is not part of the surface. Now that its gone, I have to apply various new checks in its place, which unnecessarily bloats code.