This is related to the general brokenness of spawning in the game right now - things simply are not spawning in properly in any areas not open to the sky after the chunk first loads in, and this seems to include the nether (ghasts, magma cubes, wither skeletons - all not respawning after you empty out an area).Try it yourself by excavating a large underground area in the overworld, and then not lighting it up, and watch as you get a total of maybe 1 spawn after two hours on hard difficulty.
This bug is really really killing the game for myself and everyone in my Realm right now. After killing two Ghasts a week ago, I have not seen a single other one anywhere in the Nether. Nobody has seen a single Wither Skeleton in either Nether Fortress. Slimes are not spawning either in swamps nor in the slime chunk near my base, for me or anyone else, so redstone contraption by and large are not possible beyond the most basic stuff. As far as I can tell, it seems like mobs spawn in caves the first time a chunk is loaded, and then never again after that - I even hollowed out a large, 20x20x4 area to test this, and after idling 50 blocks away for an hour there was not a single mob in there. This is all on Hard difficulty. Spawn rates seem perfectly fine above ground at night, but in the Nether, the underground, and mobs that have special spawn rules like Slimes, they are just completely and utterly broken.
I do not understand how a bug like this can even make it into the game. This is not an annoyance, it is not a small, easily-missed issue, it is a completely game-breaking major bug. It is worrying that nobody from Mojang has commented on this at all, especially as this is apparently not a new bug at all. Please, please fix this bug, I'm paying you guys money for a Realm right now but I will probably stop doing so at the end of the next month if I don't hear anything about a fix for this because people are losing interest in the server because, for all intents and purposes, we can't play the game. Vast swaths of it are inaccessible because the required mobs aren't there.
@MegaSpud...not trying to sound confrontational, but you're joking me, right? Why on God's green earth should we have to swap our worlds to peaceful and then back to normal or hard just for mobs to spawn properly? Furthermore, I followed that advice and it did...nothing! Mobs still were not spawning properly, and most galling of all, the mobs that had spawned in areas I had explored earlier were still there, meaning the only way to actually get the mob count down would be to swap it to peaceful and explore everywhere in my realm that people had been and then finally switch it back to hard. And then do it again in the future when the mob count got too high!
How about this issue just gets fixed instead? Again, I don't mean to sound like a complete jerk, but dude, come on. This is a major, serious, game-breaking issue. It completely destroys the normal gameplay flow of Minecraft when you cannot find necessary resources because the mobs that drop them do not spawn in. Furthermore, it ruins the whole point of keeping my world on hard when the enemies spawn in such low numbers that I can stroll through the Nether with nothing but the company of some harmless zombie pigmen.