On official WIKI it is clearly written:
Jigsaw blocks are 'junction' blocks that will allow the player to construct structures out of smaller templates.
So, I assume that jigsaw block should be working with structure block... buttons on jigsaw GUI are not necessary. I can imagine working jigsaw block when loading structure by load mode of structure block... simply as that...
When I first saw jigsaw block I was very excited... at last no more limitations to 32x32x32 structures but I do not know why it is still NOT WORKING 😞 it is a BUG for me sorry
Sorry but this is silly... Should be the opposite... first You make rail then You build cart... it is obvious...
Sorry but I do not understand this limitation... in real world glass is made in blast furnaces... glassworks works only because of blast furnaces... it is very odd to me why we cannot melt sand into glass faster in minecraft
It is clearly for me that this bug should be reopened.
I have a discord but not using now... app not opened... and same for steam launcher and battle.net launcher 🙂 no other launchers / overlays enabled...
I am not using GF Experience... not even installed it... and have most current drivers... 418,91...
tried with both java RT build in MC 1.8.0_51 x64
and standalone installed version 1.8.0_201 x64
with no success 😞
I can confirm on Windows 10 Pro x64 1809 (17763.316)
Entering a world is not necessary... after starting from clean new launcher with empty "saves" folder when trying to enter video settings or chat settings -> same crash ->
The game crashed whilst mouseclicked event handler
The game crashed whilst mouseclicked event handler
Error: java.lang.NullPointerException: mouseClicked event handler
here is crash-report:
---- Minecraft Crash Report ----
// Sorry :(
Time: 21.02.19 13:25
Description: mouseClicked event handler
java.lang.NullPointerException: mouseClicked event handler
at cqz.c(SourceFile:200)
at cqz$$Lambda$1336/771832737.apply(Unknown Source)
at cqp.c(SourceFile:38)
at cqp.a(SourceFile:27)
at cuh.c(SourceFile:38)
at cvi.a(SourceFile:312)
at cqw.a(SourceFile:829)
at cvb$12.a(SourceFile:118)
at crz.a(SourceFile:153)
at csu.a(SourceFile:22)
at cqx.b(SourceFile:86)
at cqx$$Lambda$1610/1757707513.run(Unknown Source)
at cvi.a(SourceFile:430)
at cqx.a(SourceFile:86)
at cqx$$Lambda$1405/516866200.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3050)
at cpo.l(SourceFile:422)
at cpo.c(SourceFile:280)
at cqw.b_(SourceFile:1022)
at cqw.d(SourceFile:975)
at cqw.b(SourceFile:412)
at net.minecraft.client.main.Main.main(SourceFile:154)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at cqz.c(SourceFile:200)
at cqz$$Lambda$1336/771832737.apply(Unknown Source)
at cqp.c(SourceFile:38)
at cqp.a(SourceFile:27)
at cuh.c(SourceFile:38)
at cvi.a(SourceFile:312)
at cqw.a(SourceFile:829)
at cvb$12.a(SourceFile:118)
at crz.a(SourceFile:153)
at csu.a(SourceFile:22)
at cqx.b(SourceFile:86)
at cqx$$Lambda$1610/1757707513.run(Unknown Source)
-- Affected screen --
Details:
Screen name: cvb
Stacktrace:
at cvi.a(SourceFile:430)
at cqx.a(SourceFile:86)
at cqx$$Lambda$1405/516866200.invoke(Unknown Source)
at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
at org.lwjgl.system.JNI.invokeV(Native Method)
at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3050)
at cpo.l(SourceFile:422)
at cpo.c(SourceFile:280)
at cqw.b_(SourceFile:1022)
at cqw.d(SourceFile:975)
at cqw.b(SourceFile:412)
at net.minecraft.client.main.Main.main(SourceFile:154)
-- System Details --
Details:
Minecraft Version: 19w08a
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1091272288 bytes (1040 MB) / 1845493760 bytes (1760 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 19w08a
LWJGL: 3.2.1 build 12
OpenGL: GeForce GT 630/PCIe/SSE2 GL version 4.6.0 NVIDIA 417.35, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
CPU: 8x Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Why status RESOLVED??? By mistake ??? Vanilla Minecraft 1.12.1 and the problem still occurs...
Unresolved... still having huge lag when placing blocks... server is placed in the same city where i am... server 1.7.4, client 1.7.4
I am having ping level at best 3 out of 5 when TAB pressed, strange because i have a quite good cable connection and server too (client and server is not overloaded and is in the same network from the same ISP)...
very very annoying 😞
I found another clue on WIKI... DATAPACKS....
Just go to tutorial how to create data pack article:
maybe user/player can use jigsaw blocks already through structures embedded in custom datapacks... but I do not know how to place such structure in the world... I am interested only with own completely own structures and not edited original vanilla ones... so I have no clue how I could place my custom structure... Original structures are placed by world generation algorithms. I am not sure if there is another way.
Also I do not understand "target pool" option in jigsaw block... I do not know where pools are defined/declared... in WIKI it states:
I made some digging in "1.14.jar" and while investigating "[...]1.14.jar/data/minecraft/structures/pillager_outpost/." found these structure files:
and inside "base_plate.nbt" there are couple of jigsaw blocks with configured target pool entries for example:
minecraft:pillager_outpost/feature_plates or minecraft:pillager_outpost/towers
please show me where in the game there are definitions of these pools because I am sure I do not find them here.
Funny is that two watchtower files has only "end chain" jigsaw blocks with "target pool" not set "empty" value