mojira.dev

Dalen Loperena

More than one avatar was detected! There might be multiple accounts sharing this same name.

Assigned

No issues.

Reported

MC-261549 Block Texture Overlay Rendering Issues Duplicate MC-124400 Conditional commands not running properly Duplicate MC-116523 Chain Conditional Still Broken Duplicate MC-116426 Chain command blocks running when they shouldn't be Duplicate MC-111814 Spawners turning back into pig spawners Duplicate MC-101832 Custom Mob Spawners Not Working Without Cheats Turned On Invalid MC-101580 Custom Armor Not Stacking Armor Attribute Invalid MC-80227 Game Crash on Start Up. Invalid MC-74399 /setblock comparator/repeater Duplicate MC-63740 Banners: /testforblock only recognizes black banners, they can't be tested for using their in game name, and middle clicking only gives black banners in return Invalid MC-48555 Items Going Through The Ground. Duplicate

Comments

Sorry, couldn't figure out how to do the commands to show without getting some weird error. I will have to keep that in mind next time.

Maybe. In the version before 1.11.2, my command worked, but the mob spawner always looked like a pig spawner.

Ah alright. Must be new to this version that you have to ise that command, as my command worked in I think 1.10.

How does one do that? Also, when did this change?

I did, it is in the picture... The only part cut out is "give." If you need the whole command in text then here:

/give @p mob_spawner 1 0 {BlockEntityTag:{SpawnData:{id:Cow}}}

That makes sense. Though I would like to see something like a gamerule or something that could toggle that function on a world so that people could place those down without cheats enabled. Either way, thanks again for clearing that up for me.

That still confuses me? How would one exploit this? If someone knew how to give themselves one by turning on LAN and enabling cheats, aren't they already exploiting a game mechanic? To me this seems kinda limiting in terms of what map makers can do. Not by much as it is just one thing, but still slightly limiting. I don't mean to sound aggressive or mean, but to me it just seems weird that the game would force you to enable cheats to use nbt data on monster spawners or whatever else. I'm honestly just trying to do this for a survival map, but I don't want to enable cheats, as that would allow players to cheat... Regardless, not something that I personally would have done, but I can't really complain either since I didn't make the game. I didn't know it was a feature, so sorry about posting this thinking it was a mistake. I honestly thought that this was some weird bug that happened as a result of the new update. Any way, thanks for clearing this up for me. I will just have to think of a work around I guess.

I forget if the min and most have to be different for each one, or if that means it will pick a UUID between those two numbers. If the later then this shouldn't be a problem. If the first, then I just got confused.

Helmet:

/replaceitem entity @p[m=2] slot.armor.head minecraft:iron_helmet 1 0 {HideFlags:4,AttributeModifiers:[{AttributeName:"generic.armor",Name:"generic.armor",Amount:0,Operation:0,UUIDLeast:623059,UUIDMost:280042,Slot:"head"}],Unbreakable:1,display:{Name:"Warrior Helmet"}}

Chestplate:

/replaceitem entity @p[m=2] slot.armor.chest minecraft:iron_chestplate 1 0 {HideFlags:4,AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:10,Operation:0,UUIDLeast:484205,UUIDMost:723996,Slot:"chest"},{AttributeName:"generic.knockbackResistance",Name:"generic.knockbackResistance",Amount:0.5,Operation:1,UUIDLeast:744106,UUIDMost:914467,Slot:"chest"},{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:-0.5,Operation:1,UUIDLeast:330386,UUIDMost:873353,Slot:"chest"},{AttributeName:"generic.armor",Name:"generic.armor",Amount:12,Operation:0,UUIDLeast:623059,UUIDMost:280042,Slot:"chest"},{AttributeName:"generic.armorToughness",Name:"generic.armorToughness",Amount:5,Operation:0,UUIDLeast:768050,UUIDMost:732271,Slot:"chest"}],Unbreakable:1,display:{Name:"Warrior Chestplate"}}

Leggings:

/replaceitem entity @p[m=2] slot.armor.legs minecraft:iron_leggings 1 0 {HideFlags:4,AttributeModifiers:[{AttributeName:"generic.armor",Name:"generic.armor",Amount:0,Operation:0,UUIDLeast:623059,UUIDMost:280042,Slot:"legs"}],Unbreakable:1,display:{Name:"Warrior Leggings"}}

Boots:

/replaceitem entity @p[m=2] slot.armor.feet minecraft:iron_boots 1 0 {HideFlags:4,AttributeModifiers:[{AttributeName:"generic.armor",Name:"generic.armor",Amount:0,Operation:0,UUIDLeast:623059,UUIDMost:280042,Slot:"feet"}],Unbreakable:1,display:{Name:"Warrior Boots"}}

Thanks! Well know I know 😃

Okay I retried using the correct name and coordinates but the game still only recognizes the black banner as a block when testing. It sees all banners as the black banner.