mojira.dev

Dan Young

Assigned

No issues.

Reported

MC-99198 Villagers can't seem to breed with beetroot Fixed MC-53445 Dismounting minecarts in negative X or Z coords can kill a player Duplicate MC-49091 Dark Oak trees growing down can break Bedrock and Barrier blocks Duplicate MC-42174 Chicken Jockeys causing lag on Multiplayer servers Fixed

Comments

Retested in latest snapshot - Still won't breed with Beetroot

Just confirmed for 15w38b

Keep in mind that destroying blocks and picking up items are two different things. With mobGriefing off, the only way to breed villagers is to trade with them.

I don't think anyone would consider it mob "griefing" if they were able to pick up carrots/potatoes/bread that a player throws at them to increase their willingness.

Just verified the issue still exists.

As a note: Dan Shemp (In the comments) built me a custom minecraft server.jar with a fix to the function that calculates where a player dismounts, as detailed by ElNounch in MC-36482, and it is working perfectly for my server.
How can we get some attention to this small, annoying and lethal bug? 🙂

Since the snapshots are focusing more on bug fixes... can this one please get some attention? 😃

Just tested on most current snapshot, issue still exists.

I'm not sure the inner workings of minecraft. But isn't the most appropriate solution to somehow attach the chicken to the rider, and on whatever event that despawns the rider, despawn the chicken as well?

As a temporary fix (On my servers) we've reverted to 1.7.2 bukkit, and I've had a friend write a plugin to remove any zombies holding eggs every hour.
What once was thousands of zombies-holding-eggs have now lowered to near nothing, and the "leftover" chickens underground catch 2-3 zombies an hour.

I'd love to be able to use vanilla 1.7.4 again! But, any large server is going to (eventually) lag like crazy.

To try and show the scale of this issue, and to try and help fix it: I've had one of my friends write a bukkit plugin that scans loaded chunks for zombies, checks their inventories for eggs and despawns them. I loaded my servers world in 1.7.2 bukkit and flew around places to try this "fix" and counted hundreds of zombies each time we ran the wipe command. In one area people frequent almost 24/7, there were almost 300 zombies with eggs underground. In a span of 15-20 minutes we killed close to a thousand in different bases, and this has only been in the last week. I am seriously considering reverting back to 1.7.2 and telling my users to stop using minecarts again. 😞