The Minecraft Team could fix this real easy. Instead of render update --> set global block bounds, get collision box --> return global block bounds change it to get collision box --> return changed block bounds.
Just change the global block bounds to a block bounds for each bock.
The Minecraft Team could fix this real easy. Instead of render update --> set global block bounds, get collision box --> return global block bounds change it to get collision box --> return changed block bounds.
Just change the global block bounds to a block bounds for each bock.