Steps to reproduce:
Create a standard vertical double piston extender.
Player should stand on the block (It can be a full block or not.)
Activate the Piston extender.
Observed result: Player clips through block.(This behaviour is not shared entities since they are handled by the server.)
Expected result: Player should be moved two blocks up.
A Chest and other non-full blocks have wrong hit boxes for the player only.
Steps to reproduce:
Place a Piston side ways in any direction.
Place a Chest infront of the Piston.
Stand on the Chest.
Expected result: Player should move like most mobs smoothly back and forth
Observed result: Player jolts up and down (notice how the Y coordinate changes) along with moving sideways. This behaviour is not shared by mobs. A similar thing happens with Trap-doors when they are being pushed by Pistons. Only mobs can stand on them but Players glitch out.
This Video can help:https://youtu.be/n9f-IyP4UAc
Steps to reproduce:
Create a standard vertical double piston extender.
Player should stand on the block (It can be a full block or not.)
Activate the Piston extender.
Observed result: Player clips through block.(This behaviour is not shared entities since they are handled by the server.)
Expected result: Player should be moved two blocks up.
A Chest and other non-full blocks have wrong hit boxes for the player only.
Steps to reproduce:
Place a Piston side ways in any direction.
Place a Chest infront of the Piston.
Stand on the Chest.
Expected result: Player should move like most mobs smoothly back and forth
Observed result: Player jolts up and down (notice how the Y coordinate changes) along with moving sideways. This behaviour is not shared by mobs. A similar thing happens with Trap-doors when they are being pushed by Pistons. Only mobs can stand on them but Players glitch out.
This video can help:https://youtu.be/n9f-IyP4UAc