The issue still exists from version to version, but appears to be linked to the amount of AI logic run objects in one area.
Like many other user’s, I had been using a redstone machine to make cooked chicken. What I discovered is that if the machine had too many chickens providing eggs for the machine, then the entire Realm would begin to experience the time issue I mentioned. After removing all the chickens in the machine, the problem was immediately corrected.
It would be helpful if MOJANG could have some form of limit or warning in place to explain the performance impact on the REALM when using this machine’s or housing many AI logic objects like Villagers, Cows, etc.
The issue still exists from version to version, but appears to be linked to the amount of AI logic run objects in one area.
Like many other user’s, I had been using a redstone machine to make cooked chicken. What I discovered is that if the machine had too many chickens providing eggs for the machine, then the entire Realm would begin to experience the time issue I mentioned. After removing all the chickens in the machine, the problem was immediately corrected.
It would be helpful if MOJANG could have some form of limit or warning in place to explain the performance impact on the REALM when using this machine’s or housing many AI logic objects like Villagers, Cows, etc.