I am not owner of every single minecraft servers (either bedrock only or geysermc, floodgateMc plugged in papermc servers) that I have added to my game. moreover, I have reached to a specific issue with new version of MCPE 26.45 hotfix.
I can't join servers that is hosted through playitgg service and connecting with its dns ip. But if I use numerical ip instead, the game doesn't crash, otherwise it crashes still (now it doesn't matter if it's running online or offline ;-; )
Yes in 26.45 HOTFIX update, I still get my game closes itself when I tried to join external servers that isn't running currently and are using playitgg dns ip
please someone tell me if this issue is happening to others and for playitgg dns ip servers or all types of dns ip servers that aren't running?
Hmm⦠guys the servers are you trying to join and still getting the game closes itself issue, do the servers have playit.gg ip?
I don't know if this is important in 26.44 HOTFIX, I have tried to join every servers I have added in my game that aren't running online. The servers that has numerical ip or dns ip and probably not a playit.gg ip, shows nethernet error ( which is normal behaviour as the server isn't running ) but now only for joining the servers that have playit.gg ip , the game closes itself without showing nethernet error.
The Broken marketplace pass button still appears in 26.42 HOTFIX, 26.44 HOTFIX versions.
@GumDropolotl Would you update the Affected Version/s and add 26.42 HOTFIX, 26.44 HOTFIX ?
nevermind. I have noticed it carefully now and the bug is available still on 1.26.33.1 MCPE game too š
But this time I have noticed something very different.
for both vpn off and on and with using mobile data internet, I still can't join external servers as my game crashes like before and can only join featured minecraft servers (the one minecraft pocket or bedrock edition game gives by default automatically) with using Wi-Fi internet ISP (no sim card) and vpn off,
I can join both external and featured servers and the game doesn't crashes.
But the twist is, with using Wi-Fi (no matter vpn on or off), the game never crashes while joining both already running servers and already stopped servers (I am not taking about the online-mode=true or false things)
And with using mobile data (no matter vpn on or off), the game only crashes while joining already stopped servers only, on the other hand I can join already running servers very well.
I guess if the bug fixer team focus on this twist, the bug can be solved more accurate.
are you all still getting this issue š¤ by the way, I use mobile data internet with having the allow mobile data option enabled in Minecraft game settings. I can join external servers and my game idk how isn't crashing or closing itself like I got before.
But the officials didn't stated this issue as solved, so maybe it is currently being solved for a lot of more devices.
nevermind, on the update 26.32 I thought it is fixed (as I recorded and sent a video already about it and that day it worked but not anymore š ) but I am having the issue again when I don't use vpn
and when using vpn and it works fine. but I can't understand this
simply click play, wait 2-3 sec then go to app tabs and again into Minecraft, this will somehow trick the server into letting you in
@crypt would you explain it a bit more more if possible?
Oh yes!
I have tested it on 26.32 and I can now join external servers as normally and the game doesn't close itself anymore (on this update).
my attached video below does have some servers joining issue and I think it is just because my internet. otherwise the game and server joining is working fine.
Thank you so much Mojang and the Bug fixing team(s)!
Well, I guess, minecraft pocket edition game has got a kind of reverse code thingsā¦
and since we all aren't getting the exact same game entirely closes itself issue, um I guess it just because of our devices' OS version or architecture things.
True, hmm. Is it minecraft bedrock edition and pocket edition unable to resolve the dns address (human readable name ip) of Minecraft servers to numerical ip (numbers ip) and just crashes the game itself entirely when on cellular data? š¤
by the way, nowadays I am not getting the game crash usually and only getting it when I try to join a Minecraft server that is hosted through playit.gg service with connecting to it via its dns public address ip (I use cellular data). So I just run a ping test on my Linux environment and got the playitgg dns ipās (human readable name ip) numerical ip (easy to understand to computers). Thereafter I used the numerical ip and the same port and I able to join the mc server without having crashed the MCPE game.
So I guess minecraft get huge errors while resolving the dns ip of some mc servers (for now I know playitgg serviceās dns ip) to numerical ip then connect the player normally and just crashes instead. But when I manually resolved the dns ip to numerical ip and used the numerical ip instead to join, the game easily understood where the numerical ip was and successfully went ahead without crashing the game entirely.