@Dhranios Of course, but when going near the spawner in survival it doesn't activate, because it's in the state (NBT Data) "inactive", instead of "waiting_for_players". While waiting, even with no survival players in range, it should keep the "waiting_for_players" state. In normally generated structures the spawners also have the state "waiting_for_players", even when only going near them in creative.
@ampolive Had mob spawning turned to false, sorry