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MC-266521

Trial Spawners don't work in Trial Chambers generated with /place

When generating the Trial Chambers using /place, the Trial Spawners spawn and stay inactive, and can't even changed to "waiting_for_players" using the debug stick, because it instantly resets to "inactive".

Steps to Reproduce:

  1. Generate Trial Chambers using "/place structure trial_chambers"

  2. Find a Trial spawner

  3. (optional) Right-click it with a spawn-egg

  4. Try changing the state of the spawner with the debug stick to "waiting_for_players"

 

Observed Results:

The Trial Spawner shortly changes its state to "waiting_for_players", but returns to "inactive" after one game tick.

 

Expected Results:

The Trial Spawner should stay at the state "waiting_for_players", until it is activated and thus spawns mobs.

Linked issues

Comments 5

Go to survival/adventure. Creative/spectator players are ignored, and the spawner turns off if nobody is in rage (in survival/adventure).

@Dhranios Of course, but when going near the spawner in survival it doesn't activate, because it's in the state (NBT Data) "inactive", instead of "waiting_for_players". While waiting, even with no survival players in range, it should keep the "waiting_for_players" state. In normally generated structures the spawners also have the state "waiting_for_players", even when only going near them in creative.

Could not reproduce, I placed a trial chamber and the trial spawner works as expected. What are your difficulty / doMobSpawning game rules set to?

@ampolive Had mob spawning turned to false, sorry

No problem, will resolve as a duplicate of MC-266487 then.

FabianButHere

(Unassigned)

Unconfirmed

(Unassigned)

/place, structure, structure-generation, trial-spawner

23w45a

Retrieved