mojira.dev

Fedora4Dayz

Assigned

No issues.

Reported

MCPE-226976 Comparators can only detect a signal through the back of a Shelf Block Awaiting Response MC-300712 Bonus Chest Torches Replace Blocks in the Environment Duplicate MCPE-186464 Banners don't render properly through glass Duplicate MCPE-169159 Armor Stands cannot be Pick Blocked Duplicate MCPE-155649 Items quick-move to the hotbar regardless of presence within inventory Duplicate MCPE-155333 Aquifer chunk found generating in normal cave Duplicate MCPE-150263 Drowned break dripstone when MobGriefing is false Incomplete MCPE-149215 Items cannot be renamed in a anvil on Realms Duplicate MCPE-149121 Crying Obsidian has the wrong texture Duplicate MCPE-148381 Achievements Button appearing in the middle of the screen Duplicate MCPE-148231 Beached Shipwrecks in 1.18 Works As Intended MC-238895 Igloo basements can generate exposed to the air Confirmed MCPE-137998 Redstone doesn't redirect properly Duplicate MCPE-131645 Endermen are able to pick up and place cactus Duplicate MCPE-130437 Beta worlds cannot be opened in the new update Invalid MCPE-130433 Moss blocks can be pushed by pistons Duplicate MCPE-129289 Players spawn in water upon the creation of an infinite world Duplicate MCPE-128003 Armor Stands cannot be Pick Blocked Duplicate MCPE-125050 Player falls out of world when loading realm Incomplete MCPE-123003 Broken player hitbox on realms Duplicate

Comments

There you go! I've gone ahead and attached the world file, exported in 1.19.0.31 (Preview) exactly as was when I found the bug. Hope this helps!

There you go! I have provided a second screenshot with the relative coordinates where the bug occurred.

This glitch happens off and on, but I do want to mention that GUI size has nothing to do with it whatsoever.

I have not noticed the issue since the release of 1.17.0 but I also haven't been on the betas recently and it was an issue with the "Caves and Cliffs" experimental toggle, so I can't say for certain.

It isn't a bug, it just hasn't been implemented yet. That was probably one of the technological challenges that held half of the update back until winter.

That's odd, because efficiency works just fine for me, however I do play on a realm. What level efficiency was it? Maybe it's only a certain level that's affected.

No, it was simply a one time occurrence. I couldn't figure out how to replicate it, and upon reloading the exact same save point from a backup I was able to load into the realm just fine.

I've been having similar issues where it would occationally take upwards of 5+ attempts to join the realm. It's also rarely rejoinable immediately after leaving, although I've found entering a non-realm world and then attempting to join the realm seems to be a somewhat effective solution.