I can't confirm this, since i don't have a controller, but on my windows 10 (non-beta) dispensers don't display "Dispenser" in their UI. No problem with droppers, hoppers and chests though
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He is refers to the (new?) animation when depositing items between slots. While the banner floats to a slot, it has the texture of a sign
I can confirm this in the beta on a Nexus 5 Android 6
Herbert Luan, that indeed helps 🙂
But the question is why the game applies a setting for a controller while there is no controller connected. As metaphor, the mouse sensitivity also shouldn't affect gameplay on mobile.
Confirmed on Windows 10 1.1.2
The bug with pistons still happens in 1.1.2, with more than 20 at the same time
this chould do it
well my video is to large
I was able to reproduce this in windows 10. When placing beds there is generally no problem....
Steps to reproduce
1. Start the game and open a world, creative or survival
2. Place lots of beds on the ground while spinning with your view (a lot)
3. some beds wil be like conjoined twins
I use no mods or other things, i hope my video gives enough information....
This looks like an old issue report but it still occurs if you dont answer i'll make a new one, together with a bed duplication that happens
@Kyle Contini Hall Yeah thats probably something else than this bug....
I switched from PE (on a Nexus 5) to Windows 10 on a laptop. My phone is a decent model from 3 or 4 years ago and still does the job, PE is the only app it can't run in a good way. Or its lag, or low frame, or a crash. It was really bad so i switched to windows 10. The difference is HUGE. The render distance can go up to 56! My phone so has a max of 14.
My advice is put your render distance as low as possible and putt off fancy graphics and beatifull skies. If there is the option, put anti-aliasing to 0. Minecraft will adapt the maximum render distance to the performance of your phone. Since your max render distance is only 6, or minecraft is to heavy, or your phone is to old 😞
I think this is the same bug as I have encountered three times since the Lama/explore update. It is difficult to reproduce and seems to appear randomly. Reloading the world fixes it. The chunks refuse to render even standing next to it. Depending on your point of view, you can see less or more parts of cave systems of other chunks (especially with high render distance). Standing in the chunk everything normal chunk de-loaded, except for mobs(and some chests).
EDIT: Difference is i had no frame rate drops.... Also once i got stuck between a normal and glitch chunk. The screen began to vibrate (not fysically). Nothing crashed. I could still break a block of dirt under me, but didn't fell. After a reload i was just standing in the hole and collect the dirt as an item.
I was able to reproduce it on windows 10. It's only the swamp biome that is affected. Xp orbs are visible though as gray/black, items are only visible when you aim at the block where the items lay on. Only the shadow of mobs is visible if the mob is swimming. Also, if you set fancy graphics off, and beautifull skies on, the surface will apear light blue (darker gray during night). In this setting silhouets of nearby hills are visible, also the upper part of mobs that is not in the water is visible in gray, lilly pads are visible in gray, and the moon can be seen when standing in 2 deep water even with render distance of 32. I will add some screenshots 🙂 Its not a critical thing but its annoying if items fall in the water and its problably more a pain for touch-control.
I have an elevator design that is very compact because of this bug. If it is going to be changed, this situation should be fixed, but, if the redstone dust is on its own (with connections to its four sides) it should still power al sides. The shape of the single redstone wouldn't change when a piston is next to it, since it already pointed in that direction.
In my screen shot, the same thing happens but this time its a good effect and in my eyes it would more logical to change it to a regular 4 direction shape, like it would do if there where no pistons next to it. In this case redirecting would then have no effect, since the dust already pointed in al directions.
For redstone dust lines longer than one, like in the first image, this would indeed be impractical. I don't mind rebuilding my elevator, but it would just be a partial solution for this bug. It is at least not as weird as observer dust redirection
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