mojira.dev

Fjodor Dostojewski

Assigned

No issues.

Reported

MC-12900 Newly created "map item" isn't centered on player location Duplicate MC-12492 Crash / Black Screen after Login Duplicate MC-12354 Glass Panes & Iron Bars rendered as if they have no thickness Invalid MC-11033 Item count / numbers randomly flickering in item bar, inventory, workbench Fixed

Comments

OP here. I actually didn't update my graphics card driver yet and I DO NOT experience the issue in the current snapshot 13w18b. OpenGL version still the same (3.3.11672).

Update: The bug is present in 1.5.2 though.

@Morten
Did you ever walk through snow in real life? 😉

Installing Optifine for 1.5.1 removes the bug. Can you please hire this guy? Now it's your turn, dear Mojang. 😉

I have the same problem: created a map, then zoomed out 2 times. After creating another map + 2 zooms in the new one, the contents of the first map disappeared.

@Christophe
The first map you create is a very zoomed in version, you have to zoom out first to get unexplored areas on it.

I found the reason for this behavior. My beamer was attached to my second graphics card output. After disconnecting it, the game started without problems.

I didn't change LWJGL. How can I check the installed version?

Update: I deleted the ".minecraft\bin" files and forced update again. No difference.

Well, something strange must have happened. Even after "force update" the game throws this error now. It seems like Ubuntu re-installed OpenJDK version 6 with the latest updates. I uninstalled the version and used OpenJDK 7 again. The error still occurs. That's annoying. Don't know what has changed.

Only got it since the mentioned versions - it appears always and I cannot play the game.

Still a problem in 1.5.1 pre-release.

I can confirm this. Switching back to non-fullscreen does not help.

I drank 6 potions. Timers were fine, also they disappeared without problems after timeout. (13w11a)

I already stated, that I updated my graphics cards driver (Catalyst 13.1). It didn't affect the bug - still there.

OpenGL 3.3.11672

[Can you have a look at the things you changed between 13w07a (no bug) and 13w09a (bug) - things like "added HD font support" - "fonts are now changeable"...]

@Marius
If it is only graphics card related, it would appear in version 1.4.7 too, but it does not.

I can confirm that it only happens with single digit numbers.

I cannot confirm this in 1.5
When I focus the space under the bed, the bed is surrounded by the black lines and when I punch the space, the bed gets destroyed.

Different "performance" settings (power saver, balanced, max fps) did not alter the flickering in my case.

Those problems are not just "white or black lines". As I mentioned earlier it's like there are gaps between the textures. You can clearly see this in most of the pictures above. It appears as if you can see through the textures to the things that are behind. Are the textures not close enough together in some cases?

Those gaps get bigger if you go near them. So it's not just lines.

No, she's got an AMD Athlon 64 3000+