I am actually so dumb. I am so sorry for this unnecessary work you had to do >_<
Thanks!
This bug seems to be fixed with 20w22a, maybe affected by this fix: "MC-134755 - All short mobs drown just below the surface of water" or also because of "Minor optimizations in collision detection"?
I seem to have this issue on 20w21a but it isn't appearing in 20w22a for me now! I can now briefly swim below the surface and do not get any bubbles back and I also do not rubberband in 1x1 holes under water anymore! Does anybody share the same experience?
I am just adding, this bug is even more severe due to rubberbanding when you try to enter a 1x1 hole. You can't enter it due to the desync where the game thinks you are two blocks tall. After exiting the swimming pose and start swimming again it's normal. But this happens a lot if you do something underwater where you continue swimming after briefly exiting it by such as killing fish. So rather make it like killing fish does not make you jump up again for a split second or something else needs to be figured out. This bug has been around since 1.13 and I think it's time to get rid of it by now where underwater activities get more and more important. It's even more stressful when you try to fight the guardian temple underwater. You rubberband everywhere if you fight the guardians and if you swim a little too high. Please update the bug report, this is not only for breathing but also for things like the guardian temple or entering 1x1 horizontal holes, basically everything with a block above you. Otherwise, Bryan, do you think you could give me rights to this thread so I can update the affected versions?
Happening in 1.15.2 and 20w06a.
Aaand here we go again: Still happening in 1.15.2 Pre-release 2. 😃
Still happening in 1.15.2 Pre-release 1.
Obviously, since nothing changed between 1.15.1 pre 1 and the 1.15.1, this bug still exists in 1.15.1 release version. Sorry for spamming each version in here lol
I am not sure if there is any other way to update this report so it gets addressed.
Wanted to add, that this is still happening in 1.15.1 Pre-release 1.
Still happening in 1.15 (Final). I shall add this happens on a 1.15 server AND in singleplayer. Also, I guess due to a desync when attacking entities underwater (kelp is not affected by it), the game thinks I am 2 blocks tall, thus I get refilled bubbles one block beneath water surface even though I continue swimming. The game does not seem to recognize it fast enough? Or probably anything else. It's weird though.
Idk.
Btw. you know if you keep updating this... this cannot be resolved anymore tho, because it was fixed by another bug fix and thus they cannot reproduce it anymore so I doubt they can fix it anymore.