mojira.dev

Gerard van Schip

Assigned

No issues.

Reported

MC-101585 Minecraft not using the latest OpenGL that is installed on the Mac Invalid

Comments

I think this is due to the egg being small within the box for items. Its also low in the inventory lot. Same happens to mushrooms which are also low in the slow thus low in the hand. Thing is if you view yourself from the outside they connect to your hand. If they would put the item higher it would float. As such, I don't think its a bug but rather by design.

If you look at the attached screenshots you will see that the macOS has 2 opengl modes, compatibility, which is 2.1 and core, which is 4.1. Won't be any higher as Apple is no longer updating it but 4.1 is sure a lot better than 2.1.

The driver is by Nvidia, not Apple. I have since spoken to a mac developer who told me you need to address opengl either as compatibility or core to get what you desire. This means that minecraft for osx is not addressing the system correctly. LWJGL supports opengl 4.5 as well.

So you start out by saying "Newer OpenGL features are used when available by the graphics drivers" followed by "slapping on a higher version number doesn't magically improve performance".

The issue here is that Minecraft for macOS is stuck on opengl 2.1 while my machine can run opengl 4.5. This machine is triple booted with Mac, Linux and Windows. On both Windows and Linux I get opengl 4.5 yet on macOS its stuck on 2.1.

To me that makes this a bug, software that runs on 3 platforms but is lacking features on only 1 of them.

I'm confused, Minecraft for Windows uses OpenGL 4.5? The newer versions of OpenGL are not just about features but also about better performance eg framerate.