*To clarify, the issue is strictly about entity collision / arrow bouncing physics, NOT the status effect of tipped arrows.
I used tipped arrows in my test video just as a visual example, but the focus is purely on the arrow bouncing mechanics.
Not any modifications.
*To clarify, the issue is strictly about entity collision / arrow bouncing physics, NOT the status effect of tipped arrows.
I used tipped arrows in my test video just as a visual example, but the focus is purely on the arrow bouncing mechanics.