In version 1.16.200 this issue seems to be resolved. I am on windows, and it displays in realms fine.
I have only seen this with entity cramming, where when there are too many mobs in a single area they glitch out but then come back after a while, a relog, or some of the mobs are killed.
When using the command /spreadplayers it will not tp you somewhere on the ground. Instead it will tp you to y-level 255 and send you falling to your death. The command I have used is
/spreadplayers 0 0 300 3000 @s
Other than the y-level problem it works just fine. I have done this on a private world and on a realm and it does the same thing in both. I have tried turning off an on experimental and education edition but nothing has fixed it. The only thing I have found to fix it is if the chunks are already loaded, then it puts you on the ground. but with the numbers as large as I am using that rarely happens. This does still happen in version 1.16.100 and happens in normal worlds and in realms.
Hello.
[media]I've attached an example
that replaces the cow's loot table with one that uses the "match_tool" condition.
The cow should drop an apple when killed with a wooden sword.
This does work when tested, but if the cow is killed with your bare hand, it still drops an apple.
Here is the cow.json loot table included in the Example Pack.