This happens on android too
Affects 1.20.30
Affects 1.20.30
Affects 1.20.30
That also happens if the player's head goes in an open fence gate if the player is in a boat
I don't think this is a bug
Strongholds are also affected (if the two worlds have the right biome at the same location for the generation of the village above), but the way the eyes of ender are positioned on the end portals could be different
Isn't that intended?
Slime chunks are affected by a similar issue. They generate independently of the world seed, but updating them would break farms. Please, don't update slime chunks unless there is a way to leave chunks that are already generated unchanged.
The sky looks like static with night vision too, but I think it looks cool.
I thought this is a different bug from mcpe - 154939, because that one is for structures (which can be found with /locate), but this one is for decorators (which cannot be found with /locate). Or should I merge the two bug reports and write the information from this one because of the similarity between decorators and structures?
affects 1.20.15 hotfix
affects 1.20.15 hotfix
That's because the structures (and other things like the Nether, the End, decorators and caves etc.) generate using only 32 bits of the 64-bit seed (like before 1.18.30). Though, the biomes in the Overworld use all 64 bits. See: MCPE-154939, MCPE-154333, MCPE-155137, MCPE-154947, MCPE-156090
The seeds and the coordinates are given in the images and their names. Any two seeds that have a difference of 2^32 will work. You just need to find a feature or go to the nether or the end and compare their shape and locations, because this bug affects them too. That's probably because, despite the seeds being updated to 64 bit, the generation of features, structures, caves, the nether and the end (and possibly some other things that I'm not aware of) still uses only 32 of the bits.
Yes, it's still an issue, and so are the related bugs.
So in the Minecraft wiki website it says that only 23 bits of precision are used for the locations of entities but I don't understand why only 23 bits but not all 32 bits because if it actually used the 32 bits then you could go further without it jittering. ( something like 8 million blocks )
Here is a related bug: MCPE-65298
I actually like that.
I do not have the Java edition of the game, but I can check it out for Bedrock edition.
Cannot reproduce for locations of trail ruins or trial chambers. This does not guarantee that the shape or the loot aren't affected.
Also, other structures are affected.