I found out the issue on my world! The tickspeed was set to 2000.... Setting it to 3 fixed everything.
I don't think my issues were related to this in any way, luckily, but sadly
> set the simulation distance to 4
i've had it set to 4 since before this happened for performance reasons, haha - think you could check on 1.16.10 when you get the time? it seems it may possibly be somewhat fixed, atleast sped up alot
is this still an issue?
edit: on my world, it seems much, much better, chunks are loading somewhat fine, though its still a bit laggy. i'm not sure if there was an update at one point recently that fixed it or not, but it works for me now!
it makes sense that the faster the storage device the faster the loading, for example when i move my world from my (from my knowledge) hdd vps to my local ssd it speeds up quite a bit, though still not good enough to be playable sadly
> Also @Hubz did this affect you before v1.16?
Nope, sure didn't. it was fine before the 1.16 update, now its broken.
@Hasan is this not an issue on realms then?
you mention "This doesn't seem to affect servers and realms in any way, so this may be a problem with regular multiplayer mode.", but the issue is definitely there on my BDS, but not sure about realms.
servers are definitely affected
finally transferred files to the server (really slow server lol) and tested. i was really excited leading up to this buuut didn't fix anything sadly.
will test my world now.
https://youtu.be/1GhLd91aowI video of the lag i'm experiencing
slow chat and inventory? takes me around 2 seconds to open inv or send message
@Hasan i experience this too, at the lowest chunk setting, on both the server and client, the same lag still applies. on small worlds its not noticeable at all like i said above, but in bigger worlds it takes minutes, yeah
Around 400mb in, and chunk loading started to slow down to a point that it was similar to shown in the video, 60mb later, at 460mb, we started to run into invisible walls in the void.
After reaching around 490mb, we started to run into invisible walls every few seconds, with barely any time to reorient ourselves before hitting another one. At this point we all headed out.
I still have the world, and have left a link to it below. Be warned that some idiot friend of mine burnt a bunch of villages along the way and may have left a sign or two, so be warned.
I feel like when a world has buildings, it's most likely a lot more complex, so therefore will start lagging at a smaller size. This one was just pure land generation, nothing more.
I'll test this world every update and try to report the results here until it's fixed.
Thanks to Kotikissa, Durable, doh007 and KoleckOLP for spending an hour flying around a world with me. 🙂
i felt like i should probably post some more info:
freshly generated worlds are somewhat laggy, though fine after some time (didnt check for long last time)
i have a 300mb world, and no matter where i put it, server, multiplayer, singleplayer, the chunks have issues loading, though on singleplayer and multiplayer invite, it's fine.
i usually host the world on a bedrock dedicated server, and the same issue is over there.
same here on win10. takes around half a minute to join, chat is slow and chunks load overly slowly, even on fresh world
running into the exact same issue over here with my quest 2 using SteamVR and ALVR. really annoying