Pistons still disappear in 11b. It varies, sometimes the pistons break, sometimes the sand drops. Either way it should be fixed
A pretty annoying bug indeed, especially when fighting a big group of mobs. Still present in 11b.
Still present in 14w10c
The baby cows were fixed in w10, however the chicken were not...
I get the point with glass and other blocks a blaze could possibly see you trough, but not halfslabs. And I mean trough a solid floor/ceiling of halfslabs, not a wall with gaps. It's just annyoing as hell.
Still present in 14w06b. Would be nice if someone could update that.
I can confirm that, blaze also track/attack trough halfslabs, very annoying.
I can confirm that problem. It occurs when the chunk with the piston+sand is unloaded while the contraption is active. You can reproduce it by hooking a bunch of pistons with sand ontop up to a clock and entering and leaving the nether a few times.
Edit: I attached 3 screens of a test setup which can be used to reproduce the issue.
After coming back from the nether (portal directly next to the setup) one piston was missing (and 3 sand broke into items, but that isn't the main issue here).
Edit 2: The issue can also be reproduced by unloading the chunks normally by walking away, so it is not related to portals.
I have a suggestion how this fix could be adjusted to be even more useful:
With the new lead the game is able to know which player is interacting with a certain mob. So why not let the portal check if the mob is attached to a player via a lead and then teleport it to the players spawn instead of the world spawn? Maybe the lead could be destroyed in that process as a "cost" for that feature.
This would allow people to get mooshrooms or wolfes a bit easier for example.
Hopefully this isn't too complicated to implement, if so please fix the main issue anyway.
Cheers !
(@ dinnerbone: Don't make a wrong answer. You're supposed to say "hell yes!"
😃 )
It doesn't happen every time, try 2-3 times then the bug should occur for sure. I used a netherportal for quick chunk unloading, but I guess the tp command should do as well.