mojira.dev

IO

Assigned

No issues.

Reported

BDS-5094 Global mob cap limiting spawns on populated server Works As Intended

Comments

Thank you for the help IonicEcko, it is much appreciated.

I know for a fact there are many other BDS server owners out there alike the two of us also facing this issue. In some form, it makes for a less than desirable gameplay experience when you can't even find any form of food. (primarily effecting newer players). Sure there is seeds, and alike items to make food, but the focus here is regarding mobs.

 

Again, thank you for your time.

Doing /kill @e[type=!player] only killed around 130 entities. That's with 29 of us on, on an established server.

What's the ideal settings you'd recommend to increase the mob capacity to it's maximum potential? Set ticking distance to a lower value, say 2 perhaps?

Also yes, I am aware of that, thus the attempt to kill all via the corresponding command to hopefully fix things. Unfortunately that didn't fix much for long, mobs spawned in a single batch around me, and then there were no more to be seen.

Hi IonicEcko,

I'm not sure my problem falls in to the category you're speaking of. We have well below 200 mobs in all chunks, no custom ticking areas. I've ensured there are no mobs whatsoever in the permanently loaded spawn chunk, yet little to no mobs spawn, still.

Seems to be apparent with BDS 1.14.60.5.

This issue is still effecting server owners like myself, and plenty others as seen in both the official Minecraft Discord, and via Reddit posts and whatnot. A horrid bug that has made the game unplayable and is killing servers left right and centre. Users no longer want to play, because it fresh wipes every so often.