mojira.dev

Ian Batchelder

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My world, which I'd uploaded previously converted today. I did NOT have to remove my map wall, destroy any inventory. All of the redstone contraptions that I've checked, including a fairly substantial item sorter are fully intact. I do NOT have any issues with pistons. It seems like, at least with my world (300mb, original xbox 360 converted to Xbone, expanded map, etc), everything worked.

One odd thing is that a lot of the water turned an awful shade of green. Almost all of the water surrounding my primary area has this awful looking water, with splotches of normal blue scattered in it. I haven't glided around the full map to see if that's happening elsewhere.

Anyway, thanks for your efforts on this Mojang. Better late than never, and it seems you've made substantial progress.

EDIT - I've had the opportunity to explore more, and it seems my home area was deemed a swamp after the conversion. Everything else looks normal, including all of my other villages and settlements scattered throughout the map. Just bad luck I guess.

My world just converted! I duplicated the save, named it "destruction", and proceeded to explode my map room, which also has 10 double-chests of enchanted books, my redstone storage system, which has about 100 double chests total, and another handful of double-chests of enchanted books. Much to my surprise, after about an hour, the game imported successfully. All of my structures are intact, save the massive holes caused by the TNT. Oh, I also reset the nether, and the end.

I think this issue might have something to do with maps. I've had a map bug for a while, and have a full 5x5 map wall. I'm going to try another tests with all maps in my world discarded.

Oh, and one more thing. Most of the water is green now - with little sections of normal blue water.

EDIT - just to be clear, I do not view this as a happy, successful conversion 😉

I think Michael is onto something with the chests. I have a redstone storage system that has about 80 double chests, all of which are full in every slot. On a whim, I copied the save in the console edition, renamed it for destruction, and loaded it up with TNT. Upon triggering the TNT, the game immediately crashed. I'm going to try destroy them a bit slower and see if the game can handle it, then try an import.

Just uploaded my 300± mb world that won't convert.

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If you are having issues syncing, you can go to save options in the console edition and copy your save. Rename it something else, and I would imagine it will send a new copy to the Bedrock edition. I'm not at home, but it seams plausible. I make periodic backups of my main world in this manner, since I let my five year old play in it and she tends to trash it somewhat. I think I see all of those in the migration dialogue.

That may be the case, but some are acting as though everything was fully replaced by a broken product. That simply isn't the case. If they had forced an upgrade, or the conversion process also ruined worlds on the console version, then there would be cause for major drama. As it stands, it's unfortunate, probably shouldn't be out of beta, but nothing is actually lost, as some seem to think.

I wonder if this shouldn't be split into two problems.

  1. World will not convert at all

  2. World will convert, but is badly damaged on completion.

Also, everyone here should know that you can still play on Console Edition, and just wait it out. You didn't upgrade and replace minecraft XBox One edition, you just installed a second version. Once it's fixed, consider trying the unified Minecraft. Take the drama down a "notch".

I can't tell if you're serious or not.

Daniel Bohn Johnson - this importing games from the xbox one console edition to the Bedrock edition on the Xbox one. It is supposed to be supported, and in-fact fully functional on many worlds. None of us, to the best of my knowledge, are trying to pull console edition games to a windows 10 standalone computer. So although things are unified, and xbox one is technically windows 10, I'm pretty sure this should be working, hence the existence of the functionality.

I also have this issue with my primary world.

A couple of notes:

  1. 1 This world was originally created on Xbox 360, and migrated to Xbox One.

  2. 2 This world was expanded from a tiny 1x1 map to the largest available - 5x5.

I'm not sure what else is unique about it. I have tons of redstone, tons of items, have beat the dragon, been to the end city, etc. It's fairly large, and extensively played. Have never been in creative, etc.

Also of note, as pointed out by others - once the import fails my xbox one becomes unusable. I can't get to the home screen, everything fails. I have to hard reboot to use the xbox. Even after it comes back up, things seem unstable, but usable.

I am more than happy to provide the world to MOJANG if it will help with troubleshooting.