I should make clear that it is the flowing lava that has pauses in it, the regular lava is fine.
My texture pack is over 20MB too big for the attachment thing, so I will post a Dropbox link of it here
Currently only the lava is affecting me because it's the only one without a blank properties file. The water and everything else is fine, however if you try it with the water, it will also break.
https://dl.dropbox.com/u/8949192/Wind%20Waker%20%7B128x%7D%20-%201.5%20UNRELEASED%20TEST%20BETA.zip
Though even with my water which is 8192 (64 frames) still hangs if I specify the frames in the properties file.
eg.
0*2
1*2
...
62*2
63*2
And it will still hang.
My lava is 234 frames and also hangs, but for a longer time, so it certainly is a bug, and not having a weird amount of frames. My lava is 29952, and both my water and lava worked with the MC Patcher custom lava/water flow mod, AND if I leave the properties file blanks on the lava and water, they both flow and animate using ALL frames, but once you specify anything in the properties file they break.
I'm getting the same thing, I thought I was doing something wrong with the properties file originally, until I finally realized that it just HAD to be Minecraft being stupid...
This is happening with all texture packs, I was trying to make animated lava/water for my Wind Waker pack (128x) and it does the exact same thing =p
Sorry, I couldn't find the duplicate using the search terms I was thinking of, I was probably searching for a good half an hour before I decided to make my own.
Why would the amount of frames decrease by half when it is the same length and each texture is still 128x, does that mean that the animation will then get out of sync? Something still doesn't seem right about this.