mojira.dev

Inonedn

Assigned

No issues.

Reported

MC-277962 Chiseled Resin Bricks have a miscolored pixel Fixed MC-277940 breaking Creaking Hearts do not count as a kill statistic for Creakings Duplicate MC-277871 Creaking Hearts do not have a unique place sound Fixed MC-273384 Freezing in place swimming after sprint attacking Duplicate MC-269356 Heavy Core cannot be oriented despite its blockstates suggesting otherwise Fixed MC-268643 Wind Charges pass through blocks that aren't full cubes Duplicate MC-266079 Copper Trapdoors use iron sounds instead of Copper sounds Duplicate MC-266077 Copper Door uses iron sounds instead of Copper sounds Awaiting Response MC-266076 Copper Grates can't be waterlogged Fixed MC-263331 No step sounds for walking on the bottom placement of a trapdoor Duplicate MC-260078 Identical Decorated Pots cannot be stacked Works As Intended MC-260071 Sniffer Digging Sounds can be heard from way too far Fixed MC-260065 Sniffers have extremely low health for their size Works As Intended MC-260038 Sniffer does not have smooth animation transitions for some of its animations, like sniffing Fixed MC-256657 Bamboo Fence Gate is missing texture faces Duplicate MC-256651 Camels' walking animations don't scale with their movement speed Awaiting Response MC-256650 Frogs don't have smooth transitions to their idle states when they stop moving Fixed MC-250947 Ancient City center is completely obstructed and in aquifier Duplicate MC-249922 Amethyst geodes can intersect ancient cities Confirmed MC-249440 Wardens have an extremely short sniff/detection radius Invalid

Comments

This is most likely intentional, as the sound is usually meant to signify what types of loot could be in it

Experimental Snapshot