Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-309183 |
Shelf Mushrooms use wood sounds instead of their unique place, break, and step sounds
|
Duplicate
|
|
||
| MC-305521 |
Spear charge animation is broken on Left Hand Skin Option
|
Duplicate
|
|
||
| MC-277962 |
Chiseled Resin Bricks have a miscolored pixel
|
Fixed
|
|
|
|
| MC-277940 |
breaking Creaking Hearts do not count as a kill statistic for Creakings
|
Duplicate
|
|
||
| MC-277871 |
Creaking Hearts do not have a unique place sound
|
Fixed
|
|
||
| MC-273384 |
Freezing in place swimming after sprint attacking
|
Duplicate
|
|
||
| MC-269356 |
Heavy Core cannot be oriented despite its blockstates suggesting otherwise
|
Fixed
|
|
|
|
| MC-268643 |
Wind Charges pass through blocks that aren't full cubes
|
Duplicate
|
|
||
| MC-266079 |
Copper Trapdoors use iron sounds instead of Copper sounds
|
Duplicate
|
|
||
| MC-266077 |
Copper Door uses iron sounds instead of Copper sounds
|
Awaiting Response
|
|
||
| MC-266076 |
Copper Grates can't be waterlogged
|
Fixed
|
|
|
|
| MC-263331 |
No step sounds for walking on the bottom placement of a trapdoor
|
Duplicate
|
|
||
| MC-260078 |
Identical Decorated Pots cannot be stacked
|
Works As Intended
|
|
||
| MC-260071 |
Sniffer Digging Sounds can be heard from way too far
|
Fixed
|
|
|
|
| MC-260065 |
Sniffers have extremely low health for their size
|
Works As Intended
|
|
||
| MC-260038 |
Sniffer does not have smooth animation transitions for some of its animations, like sniffing
|
Fixed
|
|
|
|
| MC-256657 |
Bamboo Fence Gate is missing texture faces
|
Duplicate
|
|
||
| MC-256651 |
Camels' walking animations don't scale with their movement speed
|
Awaiting Response
|
|
|
|
| MC-256650 |
Frogs don't have smooth transitions to their idle states when they stop moving
|
Fixed
|
|
|
|
| MC-250947 |
Ancient City center is completely obstructed and in aquifier
|
Duplicate
|
|
||
| MC-249922 |
Amethyst geodes can intersect ancient cities
|
Confirmed
|
|
||
| MC-249440 |
Wardens have an extremely short sniff/detection radius
|
Invalid
|
|
||
| MC-249387 |
Warden's digging sound is the same as its emerging sound
|
Fixed
|
|
|
|
| MC-249152 |
Sculk Shriekers drop nothing when mined with Silk Touch
|
Duplicate
|
|
||
| MCPE-108820 |
Skeletons behave pre 1.9 Java
|
Invalid
|
|
||
| MCPE-108818 |
Splash sounds uses old sound instead of Java sounds
|
Duplicate
|
|
||
| MCPE-108088 |
Ghast shooting fireballs lags and doesn't play a sound
|
Duplicate
|
|
||
| MCPE-107460 |
Tilling Coarse Dirt turns it into farmland instead of Dirt
|
Incomplete
|
|
||
| MCPE-107309 |
Missing Sounds
|
Invalid
|
|
||
| MCPE-95259 |
2d textures don't mirror correctly
|
Duplicate
|
|
||
| MCPE-95258 |
Stairs connect unwillingly to nonconnecting pieces
|
Works As Intended
|
|
||
| MCPE-94383 |
Blocks make a higher pitched sound when placing/breaking than in Java
|
Duplicate
|
|
||
| MCPE-93358 |
Many blocks like Doors, Water, and Trapdoors use old sounds
|
Invalid
|
|
||
| MCPE-93182 |
L shaped connecting stairs have a texture glitch
|
Duplicate
|
|
||
| MCPE-89274 |
Baby Zoglins don't have large heads
|
Duplicate
|
|
||
| MCPE-87150 |
Nether Brick Walls and Beehives/nests use incorrect sounds
|
Duplicate
|
|