Correction on multiplayer impact:
In standard "Join Friends" multiplayer sessions:
If the host (or an op player) executes the /damage command under the described conditions:
The host's game crashes immediately
All other players lose connection because the host session terminates
While this is not an "any player" vulnerability, it remains a critical stability issue:
A host can accidentally crash their own session
An op player (intentionally or accidentally) can crash the entire session
The crash is host-side, affecting all players simultaneously
Correction on multiplayer impact:
In standard "Join Friends" multiplayer sessions:
If the host (or an op player) executes the /damage command under the described conditions:
The host's game crashes immediately
All other players lose connection because the host session terminates
While this is not an "any player" vulnerability, it remains a critical stability issue:
A host can accidentally crash their own session
An op player (intentionally or accidentally) can crash the entire session
The crash is host-side, affecting all players simultaneously