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JCC_INFCRE

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Correction on multiplayer impact:

In standard "Join Friends" multiplayer sessions:

If the host (or an op player) executes the /damage command under the described conditions:

The host's game crashes immediately

All other players lose connection because the host session terminates

While this is not an "any player" vulnerability, it remains a critical stability issue:

A host can accidentally crash their own session

An op player (intentionally or accidentally) can crash the entire session

The crash is host-side, affecting all players simultaneously