mojira.dev

JOSHGG123450

Assigned

No issues.

Reported

MCPE-170284 Amount of damage an arrow can do is capped Awaiting Response MCPE-170186 Arrows fired from dispensers deal default damage regardless of velocity Confirmed

Comments

Yes. Still an issue in latest version

Thank god it’s confirmed. One step closer to being fixed(which i really want to be) so i dont have to manually load my railguns with arrows for them to be effective.

 

Also surprised that no one chose to report on this judging on what i saw with others trying to create dispensed arrow railguns in bedrock.

I know but its mostly very reliable so i use it

According to the wiki the harming effect on arrows adds to the base damage of the arrow, so  its counted as one damage instance, and doesn't add any damage once the arrow does more than 12 damage. I also tested the rail gun using harming arrows, but the arrows also dont instakill the golems.

The arrow damage didn't work as expected as the tnt propels the arrows to more than 1km/s according to long distance measurements, more than enough to instakill a golem if the damage values stated on the wiki are correct which it likely is according to when i use manually bow loaded arrows.

The railgun i provided in the structure file fires a blast of arrows at such a high speed that its supposed to kill a golem in one shot. In this case the arrow velocity is modified by an external source which is the 108 tnt. Anyway only one of those arrows can actually damage the golem because of i-frames.