mojira.dev

Jack Kiuttu

Assigned

No issues.

Reported

MC-88272 As soon as Minecraft launches, it crashes Duplicate

Comments

Don't worry, it was fixed in 0.5.0.

No changes in 0.6.0 or 0.6.1 either...

What do you mean "the gravity won't work"? Are people floating in midair? Or are people able to fly?

It's like real life gravity: You can swim normally in still water, but it's harder to swim up in water that is moving down. So, it technically works as intended.

This actually works as intended.

It's probably because baby sheep's heads are so big and they're so low to the ground.

However, the clouds flickering is really strange. I think that's from the invisible obsidian having no clouds above it.

Interesting... I think it's because of how invisible obsidian is only 0.8 blocks wide, which makes the strange effect of the sky flickering; what's really happening is you "entering" the invisible obsidian.

Also, Dinnerbone said that they may be replacing the Nether Reactor in the Beta versions.

This should not only be invalid, but also "Works As Intended".

I don't understand why this is invalid; it technically is a glitch.

Client side spider, this glitch is also with mooshrooms and Minecraft 1.2.3.

I somehow have steps to reproduce:
1: Get some sort of food.
2: Go into third person mode. (If you're wondering how to do this, press pause, then the second button on the top left.)
3: Lose some hearts.
4: Try to eat the food.

Coordinates bug; the folder for the coordinates somehow mixes up the X/Z coordinates and thinks the player is inside the water. If you turn your sound on, you may be able to hear the water sounds.

The Unicode value in hexadecimal causes a bit overflow because the value is over FF; if it was under that value, it would work fine.

What block were you walking on at the moment?

Yes, this same thing has been happening to me! It's so annoying when trying to build underwater bases; the glass for the windows turns black sometimes.

Are you sure that you didn't move the bed yourself? Also, are you sure that nobody joined your game?

The fence "hit box" spans the entire width and height of the block, resulting in the arrow sticking to the "empty" space.

The folder that keeps track of the coordinates can sometimes mess up and be off on the Y coordinate by a few, then try to correct it by changing your Y coordinate to a seemingly safe place above where you were originally. No entities or blocks (or items) can be in that spot, because if there were, then there would be a duplicate Y coordinate which is invalid.