It is still an issue with the latest snapshot
Me not replying in a reasonable time is complete bullshit, this is 1 and a half years old, i have updated it several times due to being requested to, absolutely no action has been taken, it wont be fixed unless someone fixes it. I even fixed it myself some time ago with mcp. I haven't even actively played minecraft in over a year. If you keep treating issues like this then quite a few will never be resolved due to people getting annoyed with your bullshit, just fix the issue already. this isnt exactly a critical bug, but its still annoying, i almost gave up on it, and probably will next time.
yes, it is still valid(updated), please just fix this now/soon, otherwise the version will have to be updated again, which i will forget, resulting in yet another message like this one, and the issue not being resolved
can someone comment, or do anything to this, it has been months since the last activity, and i would like this bug fixed in vanilla
renamed to chat macro error
yes it is, updated with steps to reproduce
i have found a fix using MCP, so it wont look exactly the same to the source code at mojang, but it should be similar enough to showcase what has been changed
in Minecraft.java, where keyboard events are handled, just before the handling of mouse events, change this:
Minecraft.java
}
var8 = this.gameSettings.chatVisibility != 2;
while (this.gameSettings.keyBindInventory.isPressed()) {
this.displayGuiScreen(new GuiInventory(this.thePlayer));
}
while (this.gameSettings.keyBindDrop.isPressed()) {
this.thePlayer.dropOneItem(GuiScreen.isCtrlKeyDown());
}
while (this.gameSettings.keyBindChat.isPressed() && var8) {
this.displayGuiScreen(new GuiChat());
}
if (this.currentScreen == null && this.gameSettings.keyBindCommand.isPressed() && var8) {
this.displayGuiScreen(new GuiChat("/"));
}to this
Minecraft.java
var8 = this.gameSettings.chatVisibility != 2;
while (this.gameSettings.keyBindInventory.isPressed()) {
this.displayGuiScreen(new GuiInventory(this.thePlayer));
}
while (this.gameSettings.keyBindDrop.isPressed()) {
this.thePlayer.dropOneItem(GuiScreen.isCtrlKeyDown());
}
while (this.gameSettings.keyBindChat.isPressed() && var8) {
GuiChat guiChat = new GuiChat();
this.displayGuiScreen(guiChat);
guiChat.handleInput();
}
if (this.currentScreen == null && this.gameSettings.keyBindCommand.isPressed() && var8) {
GuiChat guiChat = new GuiChat("/");
this.displayGuiScreen(guiChat);
guiChat.handleInput();
}
}it basicly tells the chatGui to handle input after it is created
also make sure to move that semi-colon from the top of the snippet to the bottom so that all of that code is included in the while(Keyboard.next()){} loop
I have tested this and it fixes the issue perfectly, however i do not understand what all of the code does perfectly, so i suggest not using this fix immediately and instead, see what changed and fix that
ok, sorry if i was a bit hostile, im just a bit annoyed with having to update this issue even when i dont play the game anymore
I will add this, the issue seems to be somewhat improved in recent versions, sometimes only loosing a few letters, and occasionally working properly, however it is clearly not completly fixed