mojira.dev

Jaden Hewitt

Assigned

No issues.

Reported

No issues.

Comments

Again, the video indicates rapid head movement and also a new kind of unrelated bug, camera angle is changing instantaneously. The developers seriously should just make the camera angle change smoothly and then literally this bug is impossible to not be solved!! I just don't get what the problem is with making the fov move up and down smoothly!!!

What if they just made the elytra not activate unless there is somewhere to fall TO, as opposed to when you fall, so that jumping down one block it would detect the floor beneath you and not activate, and jumping off a taller structure flight is completely unaffected. Although, I must say, it is quite silly that the visual change isn't smoother anyways, due to the fact that even under normal circumstances this makes the game look unpolished.

Clarification: you would not need to land in order to have the elytra not activate, just be about to land so the effective fall distance to activate increases but does not actually change when it does work.

Then what if you land one block above the ground unless there is a one block gap you are going through?

One other solution would be to move the player's feet up instead of their shoulders down so there doesn't need to be a visual change at all!