I can confirm that I'm experiencing a very similar issue, my player is in a large village and the server disconnects / crashes within a minute or so of logging in. Journalctl output shows the Village::getBedPOICount[] const (UnknownFile:?) error line. It does seem like a recent system update could have caused the issue since I had updated very recently.
Linux 5.10.7-arch1-1 x86_64 GNU/Linux
$ for i in $(ldd bedrock_server | cut -f 3 -d ' '); do readlink $i; done
libcurl.so.4.7.0
libpthread-2.32.so
libdl-2.32.so
libstdc++.so.6.0.28
libm-2.32.so
libc-2.32.so
ld-2.32.so
libnghttp2.so.14.20.0
libidn2.so.0.3.7
libssh2.so.1.0.1
libpsl.so.5.3.3
libgssapi_krb5.so.2.2
libkrb5.so.3.3
libk5crypto.so.3.1
libcom_err.so.2.1
libzstd.so.1.4.5
libz.so.1.2.11
libunistring.so.2.1.0
libkrb5support.so.0.1
libkeyutils.so.1.10
libresolv-2.32.so
This isn’t resolved it’s still a bug in the game
Can confirm that this bug is also present on the PS5 system just as described in the comments above.
@@unknown thanks for the info, it would be good to get an update on how your server is going after rebuilding the village.
I can confirm that I'm experiencing a very similar issue, my player is in a large village and the server disconnects / crashes within a minute or so of logging in. Journalctl output shows the Village::getBedPOICount[] const (UnknownFile:?) error line. It does seem like a recent system update could have caused the issue since I had updated very recently.