Updated to 18w50a and my world is now loading, and the pillager raid is still there.
Update: Just crashed again with the same error during a raid. Was thankfully able to reload the world.
Can also be caused by Pillagers when a raid is spawned, again preventing the world from loading.
---- Minecraft Crash Report ----
// Don't do that.
Time: 6/12/18, 8:35 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at aro.a(SourceFile:108)
at arn.k(SourceFile:61)
at agt.T_(SourceFile:1886)
at agu.T_(SourceFile:285)
at apj.T_(SourceFile:45)
at bas.a(SourceFile:1165)
at uk.a(SourceFile:395)
at bas.g(SourceFile:1145)
at bas.m_(SourceFile:1027)
at uk.m_(SourceFile:311)
at net.minecraft.server.MinecraftServer.b(SourceFile:787)
at net.minecraft.server.MinecraftServer.a(SourceFile:716)
at doq.a(SourceFile:128)
at net.minecraft.server.MinecraftServer.run(SourceFile:582)
at java.base/java.lang.Thread.run(Thread.java:834)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Server thread
Stacktrace:
at aro.a(SourceFile:108)
at arn.k(SourceFile:61)
at agt.T_(SourceFile:1886)
at agu.T_(SourceFile:285)
at apj.T_(SourceFile:45)
at bas.a(SourceFile:1165)
at uk.a(SourceFile:395)
at bas.g(SourceFile:1145)
-- Entity being ticked --
Details:
Entity Type: minecraft:pillager (apn)
Entity ID: 194
Entity Name: Pillager
Entity's Exact location: -340.51, 71.00, 1019.77
Entity's Block location: World: (-341,71,1019), Chunk: (at 11,4,11 in -22,63; contains blocks -352,0,1008 to -337,255,1023), Region: (-1,1; contains chunks -32,32 to -1,63, blocks -512,0,512 to -1,255,1023)
Entity's Momentum: 0.00, -0.08, -0.14
Entity's Passengers: []
Entity's Vehicle: ~~ERROR~~ NullPointerException: null
Stacktrace:
at bas.m_(SourceFile:1027)
at uk.m_(SourceFile:311)
-- Affected level --
Details:
Level name: Snapshot
All players: 1 total; [um['hemebond'/180, l='Snapshot', x=-351.65, y=70.00, z=1023.13]]
Chunk stats: ServerChunkCache: 4050
Level seed: -1129550582963982400
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options: {}
Level spawn location: World: (240,70,-192), Chunk: (at 0,4,0 in 15,-12; contains blocks 240,0,-192 to 255,255,-177), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)
Level time: 5932600 game time, 3224771 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 18160 (now: false), thunder time: 43631 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.b(SourceFile:787)
at net.minecraft.server.MinecraftServer.a(SourceFile:716)
at doq.a(SourceFile:128)
at net.minecraft.server.MinecraftServer.run(SourceFile:582)
at java.base/java.lang.Thread.run(Thread.java:834)
-- System Details --
Details:
Minecraft Version: 18w49a
Operating System: Linux (amd64) version 4.18.0-2-amd64
Java Version: 11.0.1, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Oracle Corporation
Memory: 721410960 bytes (687 MB) / 1375731712 bytes (1312 MB) up to 2147483648 bytes (2048 MB)
JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Player Count: 1 / 8; [um['hemebond'/180, l='Snapshot', x=-351.65, y=70.00, z=1023.13]]
Data Packs: vanilla
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Kernel: Linux excession 4.18.0-2-amd64 #1 SMP Debian 4.18.10-2 (2018-11-02) x86_64 GNU/Linux
OS: Debian GNU/Linux testing (buster)
Java: 11.0.1 64bit
CPU: 8x Intel(R) Core(TM) i7-2700K CPU @ 3.50Ghz
Display: GeForce GTX 980 Ti/PCIe/SSE2
4.6.0 NVIDIA 390.87
Continues to be an issue in 18w46a (has been an issue since the 1.13 snapshots or earlier). I've also tried with Java 8 and the issue is there too. I have seen people playing the latest snapshot on Windows (10?) 64bit without any issues.
Also, this is not network lag/latency, this is a CPU spike causing a severe drop in framerate each time a log is broken and as the leaves decay.
This affected both by villagers and my sheep (bred and coloured). I had more than 32 sheep and now I have two left; possibly the original two. The only villagers that survived were the farmers I had traded up to master level; and they don't breed (due to another bug).