My theory is, because Dungeons are such an old structure (first added in June 2010) the game may not recognize it as an actual structure, and just sees it as a world generation feature, like the ground itself. Also the fact the /locate command can't find Dungeons makes me think this might be the case.
I could be entirely wrong, so feel free to correct me about this.
My theory is, because Dungeons are such an old structure (first added in June 2010) the game may not recognize it as an actual structure, and just sees it as a world generation feature, like the ground itself. Also the fact the /locate command can't find Dungeons makes me think this might be the case.
I could be entirely wrong, so feel free to correct me about this.