@Carter I have to chime in here and agree with Paul. I've also tried ALL FOV settings, from 30 to 120, and the motion sickness persists. Moving closer or further from the computer monitor has also been tested, with no apparent influence on susceptibility to motion sickness (at least for us).
Since you seem to be implying that FOV distortion due to linear perspective rendering is commonly misunderstood, and Minecraft's method of rendering is common and similar to other games, let me try to be more clear so people like you understand what the bug reporters are actually talking about. Hopefully, more people acknowledge that there is a problem that is UNIQUE to Minecraft and can attempt to help, rather than pointing out a fallacious misunderstanding that attempts to dismiss the original complaints/reports as general "user error" or something similar.
The biggest difference between Minecraft and Quake or Skyrim is that Minecraft lacks the ability to zoom in or out (move the camera closer or further from the character) which changes (for most games) how the FOV linear perspective rendering translates pixel size towards the edges of the screen in a non-square ratio.
Myself and my wife can play Minecraft for much longer without feeling sick if we stay in 3rd person mode (although this greatly hampers general play-ability as you have an avatar blocking your view and don't have a crosshair.) Switching to the default 1st person mode greatly exaggerates the linear perspective "stretching" which in turn greatly amplifies the negative effects that induce motion sickness.
Something about how this pixel-stretching occurs in Minecraft is unlike any other 1st-person game I've played (and I've played many, including every single one of the games mentioned in all of the bug reports concerning simulation/motion sickness). It has become worse in terms of the nausea-inducing phenomenon over the past months/years. A combination of very linear blocks with all their various linear stretching back and forth from square to rectangular exaggerations with high FPS and other video/rendering techniques is causing a disconnect in the brain for some people. Though we don't fully understand it yet, some game producers have responded to player feedback with simple solutions like returning to a previous iteration of a graphics rendering technique in order to satisfy player needs. Others have tried introducing options to players involving camera movement and placement.
So far, Mojang has introduced zero new options for the camera/rendering besides a static FOV adjustment slider. Maybe one more camera/perspective/render option added to the game would be the fix for most people who currently get sick.?
I tried installing a java server and client (can't remember if it was 1.6), but it didn't seem to make a difference for us.
We binged on minecraft in January of 2018 for many hours, and stopped playing around March 2018. When we came back to the game a few months ago... boom - motion sickness within 30 minutes. My wife gets it almost instantly if she tries to play again, but I can tolerate maybe 20 minutes. The nausea doesn't wear off for hours, though
EDIT: I tried setting MAX Frames Per Second to 30 in the options.txt file inside the MCPE folder. It made no difference for our motion sickness. I'm not 100% sure it actually did limit the FPS.
@Meredith Swann - is that how you set Max FPS to 30?
Same with me - Skyrim and many other games give me no problems. Only minecraft causes me problems (and my wife) - and only since 1.13 (Bedrock)
Even the option to push the camera further away from your character might help - anything that reduces the amount of distortion on the periphery of our vision.
@Paul : is this still ongoing? I'm not coming back to minecraft until someone confirms this has been resolved - it's not worth risking the hours of illness for me or my wife to try again.
I don't believe I noticed the blurring on my machines, but I'm definitely getting motion sickness since the updated talked about in MC-127400
I cant play minecraft since i came back to the game in October. I played it with no problems in February. Now, i get motion sickness immediately. Something changed. My wife gets sick too
It may very well be the blocky art style is primarily responsible for making the motion sickness so pronounced, whereas Skyrim's (and most other games) complex 3D triangulated surfaces and textures do a great job of tricking our brain and hiding the distortion from us.
Regardless, very old FPS games like Wolfenstein that had a blocky style due to the corridor style level design still don't manage to get me sick, even today. I'm not sure what the exact differences are, but old Minecraft didn't do this to me a year ago.
Has anyone done a comparison of the vertical - horizontal stretching ratio in Minecraft vs other first person games? How the diagonal stretching of blocks and block surfaces translates to a parallelogram vs a non-symmetrical trapezoid, and how that compares to how other games do it?