mojira.dev

Jeff Gaunt

Assigned

No issues.

Reported

No issues.

Comments

Still waiting for a resolution. My server keeps coming back with the following repeated errors:

 

[22:17:55 WARN]: Can't keep up! Is the server overloaded? Running 2372ms or 47 ticks behind
[22:18:12 WARN]: Can't keep up! Is the server overloaded? Running 2039ms or 40 ticks behind
[22:18:49 WARN]: Can't keep up! Is the server overloaded? Running 2001ms or 40 ticks behind
[22:19:15 WARN]: Can't keep up! Is the server overloaded? Running 2003ms or 40 ticks behind
[22:19:43 WARN]: Can't keep up! Is the server overloaded? Running 2007ms or 40 ticks behind
[22:20:02 WARN]: Can't keep up! Is the server overloaded? Running 2001ms or 40 ticks behind
[22:20:21 WARN]: Can't keep up! Is the server overloaded? Running 2003ms or 40 ticks behind
[22:20:39 WARN]: Can't keep up! Is the server overloaded? Running 2604ms or 52 ticks behind

No matter what I do to the JVM arguments or server settings, the results are the same. It seems that every time I face a large group of passive mobs, go near a beacon, or look at a redstone circuiit, things stutter like crazy. Any word on a solution yet?

Similar issues for me. It seems to be especially laggy around redstone circuits - even those of the simplest design - and beacons. Reducing graphical settings changes nothing.

I've got a Ryzen 1700X and a GTX 1080, with updated 64 bit java, the latest chipset and graphics drivers, and freshly TIMed components. There's no hardware issues of which to speak.

For the record, I play on a multiplayer server that I host. All of my users are experiencing the same issues, and the server logs the same error message periodically, claiming it "can't keep up" and asking if the "server is overloaded". No amount of fiddling with JVM arguments makes a difference.