mojira.dev

Johann-Lukas

Assigned

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Reported

MC-71996 Beacon Beams vanish when source block is out of view Duplicate MC-70954 You accumulate Fall damage while being moved up by Pistons on slabs Duplicate MC-68350 Dispenser tnt summon position offset Fixed MC-32719 Chunk loading speed drastically decreases with Vsync Duplicate MC-7629 Hitboxes of blocks with orientation dependend placement are broken. Duplicate MC-6179 Chickens don't save their egg lay timer Fixed MC-5919 Delay when picking up items Duplicate MC-4372 Server sending completly corrupted Nether and End chunks to the client Duplicate MC-1665 Most blocks are just grey on maps Works As Intended MC-1644 Players and mobs do not die from great heights in shallow water Works As Intended MC-608 Mob Cap In MP is shared with all players Invalid

Comments

the search engine seems to sometimes not show all results, coudn't find the original post looking for "beacon" and open bugs

Here are 2 more examples right at the border of a section where it becomes really clearly visible.

Due to the new culling algorithm beacons aren't rendered anymore if the section they are in is out of view, unfortunately this often means that beacon beams become invisible since they reach far up into the sky. Breaks the asthetics of beacon beams completely.

Attached a Worlddownload of some elevator demo setups now! The video is still uploading, that is why it is private, it will be available soon!

The cause of this bug is that structures aren't saved with the worldfile
and when they introduced chests in the fortress generation, they accidently used the same random object which is used for the stronghold generatiobn
therefore the strongholds would generate slightly different
and since the structures aren't saved witherskeletons wouldn't spawn were the old fortress is, but where the game would now generate the fortress
the thing is that there is no way to fix this, since they don't save when the world was generated, and many people now have old and new fortresses in their game
no matter what generaton they decide on( and it will probably just stay how it is atm) either the old or the new fortresses will be broken

What is really important now that they save structures with the worlfile! Especially now when changes to the worldgenerator are about to be made. otherwise this could easily break everyones witchfarm!

fixed in the prereleases

you do jump higher than one block, that's the simple reason. for example you can jump on a trapdoor which is placed one 1 higher than you.
Actually the only bug I see here is that if you sprintjump you are faster than by only jumping, where you should actually be faster.
Especially in 2m high ceilings this leads to the ridicolous behaviour that by spamming the jumpkey and constantly bumping your head against the ceilig while sprinting you are alot faster.

how about that skeletons actually always hold the bow item when they spawn so they can't pick up any further items?