mojira.dev

John Hopkins

Assigned

No issues.

Reported

MC-40336 Download throttling too aggressive Duplicate MC-36641 Teleportation to large coordinates show scientific notation in chat window Works As Intended

Comments

Confirmed, still a problem in 19w07a.  I am running my multiplayer world on a lightly loaded Linux server as follows:

$ java -server -Xms2048M -Xmx8192M -jar server.jar nogui

With only two players it is hardly usable - we frequently have to reconnect to get the chunks to render.

This is on a new world , created with 19w07a.  We aren't using command blocks or redstone and have not spawned any mobs that didn't spawn on their own (and no breeding).

I was hoping to use /setblock to force chunk generation

8:43PM Eastern November 16, 2013: - same error when trying to fetch https://s3.amazonaws.com/Minecraft.Resources/sound/random/bowhit2.ogg:

<Error><Code>SlowDown</Code><Message>Please reduce your request rate.</Message><RequestId>A3702729AC468FD9</RequestId><HostId>kxLCWQqGf37TMkxwOn4KfKWqK4YI0codyTWqz5llr3gZbXUre8zNGuoBFUw0DfGR</HostId></Error>

"The command is teleporting you, not the entity you're riding. So you will also teleport without your minecart and without your boat. I'd say works as intended"

Comparing minecarts and boats to horses is unfair: Minecarts and boats can be easily replaced by crafting. Nothing distinguishes one boat or minecart from another. On the other hand, horses must be found, given a saddle, and can be given armour and a name. None of these things are craftable. In other words, a lot of effort goes into a horse and its accessories.

Without horse teleportation, a player is effectively limited to using that horse on a single continent and having to find a new horse on any other continent they want to ride on.