mojira.dev

Jonathan Bailey

Assigned

No issues.

Reported

MC-73065 Bottomless Non-existent Peonies Duplicate MC-57217 Moving stairs with pistons gives no texture Duplicate MC-56540 Random client window loss of focus Duplicate

Comments

Today I was playing on my tablet and it was sssssssooooooooo laging please fix this.

Pocket edition should have command blocks in the next update please!!!!!!!!

I have the same issue please fix it before long!!!!

The problem has returned with the latest update to Java (8u25); I originally thought it was due to the fact that I lowered the amount of RAM allocated, but reverting the value of -Xmx to 4G only seems to delay the freezes for a longer period of time after logging on.

I've found this as well, (random aggression) and I think it's because of social spawning of zombies in the nether. A pigman gets hit by a blaze, and it's dark enough that social spawning spawns a zombie. This zombie is aggressive towards the player, and I'm not sure of the specifics, but it seems that the zombie is somehow denoted as a pigman, so the game thinks that the player has aggro'd a pigman. It could be fixed by preventing zombies from spawning from pigmen, if this is indeed the problem. I hope this helped.

This is probably also related to MC-57209, which was published whilst I was writing my report. Otherwise, I have found no duplicate issues.

Screenshot of a common position in my world, with debugging screen open.
Memory usage seems quite stable, although it starts at about 20% used on startup, then climbs to about 45-50%, and instantly falls back down to 20%, repeating cyclically, although I'm not sure of its default behaviour.
I've noticed that I cannot allocate more than 1GB of RAM for either the server or client, though I believe this is due to my reinstallation of java, so I'll try and find a workaround for this.
So far I haven't experienced any defocusing, , and so I think that it's fixed.
Thank you for your help!

Here it is, whilst logged into my server, which currently has a lot of mobs loaded. If required, I can retry without these.

Here's the Dev. console output, from two separate attempts. Neither wrote a crashlog to the crash-reports folder.

Confirmed.
Item renders fine in inventory, on hotbar and as dropped item, but placing it on a block whilst looking crashes the game.
Happens for pre-placed item frames as well as ones put down in new worlds.
Crash report gives: java.lang.NullPointerException: Rendering entity in world, and lower down gives Entity Type: ItemFrame