It's not that the dragon has too much health. It just doesn't take the proper amount of damage from attacks, which is why the projectile is needed to correct the damage output. On version 1.0 the projectile is not needed due to the dragon already taking the correct amount of damage from attacks.
It's not that the dragon has too much health. It just doesn't take the proper amount of damage from attacks, which is why the projectile is needed to correct the damage output. On version 1.0 the projectile is not needed due to the dragon already taking the correct amount of damage from attacks.