mojira.dev

Joseph A Mruk

Assigned

No issues.

Reported

MC-58756 Animals movement severely reduced as if lagging. Player movement is unaffected. Duplicate MC-56289 Items in chest disappear when opening world in prior version (1.7.9 Duplicate MC-56288 Seeds handled differently as of 14w04b and ongoing Invalid

Comments

Check the game ticks as this may be related to the Laggy Mobs (MC-58120) issue. Game ticks seem to be extremely slow in some worlds. See the comments under that issue.

When actually aggravating zombie pigmen, pigmen outside the original aggravation radius or newly spawned but within range later seem not to care as you kill aggravated ones. Shouldn't the AI make them aggravated as well?

For example, I hit a zombie pigman at 0,64,0. All pigmen within the radius are aggravated. I proceed to kill all but a few who pursue me to 64,64,0. At this point I finish them but don't aggravate the nearby pigmen because they were A) outside the original radius, or B) spawned since the first check.

Load a world and observe the behavior of passive mobs, esp. chickens in water. They lag forward (do not move smoothly) and are very slow.

So if a brand new world is created, the command /seed is used and a new world is created using that seed number, both worlds should be EXACT.

If a new world is created using a seed in 1.7.9 and a new world is created using that same seed in 14w21b (say), those worlds are not intended to be exact and can have differences according to how the newer versions handle the seed.

Re-creating the world in 1.7.9 or snapshots 14w02c/14w03b generates the nether fortress at the expected coordinates (62/66/75).

This is the Skyblock 2.1 seed. Unknown how the original was created, however, the fact remains that structures (the Nether Fortress) is created differently using the same seed.

Re-creating should create the world only from the seed though, right?