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MC-58120

"DoMobSpawning" is causing reduced tick speed, causing general tick lag

The mobs are really slow, The slimes jump really slowly and if you hit a mob, They will jump away REALLY slowly. This is only affected for me in this snapshot. (snapshot 14w25b) Also redstone seems to be affected too :/. I am pretty sure it affects everything except players. [Or nothing but players] Also in snapshot 14w26b the skulls you place down are now white unless it is your skull.

Linked issues

MC-57417 Slow ticking Resolved MC-57707 All mobs lagging, never happened before this snapshot Resolved MC-57957 Super Slow Fall Resolved MC-58038 Mobs Lag Resolved MC-58112 Horses Animation Bug Resolved

Attachments

Comments 109

Yeah, I've noticed this.

oh, just remove the snapshot and add the snapshot back. It should be a bit slow but then come back to normal, but idk why this is happening

its the game ticks lagging... im not sure why this happens, i had to restart my adventure map because of it!

If it helps comment back, or try to figure out another way to fix it, but it seems fine for me when I removed the snapshot and added the snapshot back.

Ya it puts the animations like a really slow paper animation. Report back if it's fixed or not.

99 more comments
Pierre Waldén

I have put together a video on youtube regarding this bug:
http://youtu.be/Bdfs8a3UfKg

The youtube video describes the bug, compares a slow server to my fast computer and so on..
(Watch in 1080p to see everything good like stars being slow and so on)

Everyone please keep in mind that this bug is currently titled "DoMobSpawning is causing reduced tick speed, causing general tick lag", and not "Mobs are 'jumping slower'".
Mobs jumping slower was a side effect of this bug, but that is not what this bug report is about. This bug report is about the gamerule DoMobSpawning.

As of 1.8-pre4, DoMobSpawning causes no noticeable tick lag and has been resolved.

From what I can tell by doing tests myself, mobs are knocked back slightly slower in 1.8 compared to 1.7. Whether that's intended or not, I don't know. It it also seemingly unrelated to tick lag as it happens even with a full 20.00 tickrate.
MC-69655 should be reopened or a new bug report should be created, either way this "slow mobs" issue is not related to DoMobSpawning.

Jono, thanks for clarifying, but no mod has reopened my issue yet. I hope one does soon, as it is now clear that this is an issue.

Pierre Walden, very good video. I'll comment on it later, but you explain it very well.

I'm not sure if this would be considered the same bug, but the mobs and minecarts are moving slowly in just certain parts of one of my world (I'm in 1.9.4 right now). For example, in this world:

https://dl.dropboxusercontent.com/u/77400058/Eternal%20Survival%20-%20Copy.zip

The minecart at -77, 62, 143 moves really slowly, along with any mobs that are there (it is not FPS lag; the player moves at a normal speed). However, moving a little away from that area, this is not the case, such as with the minecart at 26, 64, 17.

Aaron Stultz

(Unassigned)

Community Consensus

Minecraft 14w25b, Minecraft 14w26b, Minecraft 14w27b, Minecraft 14w28b, Minecraft 14w29b, ..., Minecraft 14w32d, Minecraft 14w33c, Minecraft 14w34b, Minecraft 14w34c, Minecraft 14w34d

Minecraft 1.8-pre1

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