I'd like to add that I think this issue also breaks re-modeling in resource packs.
When rendering the block normally, the game uses the model supplied by the resource pack, but when it mirrors the block it instead uses the default model, ignoring the resource pack's model entirely.
I'd like to add that I think this issue also breaks re-modeling in resource packs.
When rendering the block normally, the game uses the model supplied by the resource pack, but when it mirrors the block it instead uses the default model, ignoring the resource pack's model entirely.